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15 Commits

Author SHA1 Message Date
75614e4bc8 Ajout du scoreboard en ligne 2025-03-06 17:36:49 +01:00
e570e8018d Modif DeathScreen 1vs1 game result 2025-03-05 09:21:47 +01:00
1e3ecf0342 FIX score and coins in deathscreens 2025-02-13 19:52:15 +01:00
fdccf955bf Merge branch 'SKIN' into dev
# Conflicts:
#	Assets/Scenes/DuoGameScene.unity
#	Assets/Scenes/MainMenu.unity
#	Assets/Scenes/SoloGameScene.unity
#	Assets/Scripts/Player/Player.cs
2025-02-10 20:28:51 +01:00
teddy
21a93ce751 FEAT : SKIN END 2025-02-10 18:53:36 +01:00
0dbe96c0c3 Merge 2025-01-16 12:21:46 +01:00
f949377c46 Merge branch 'dev' of https://git.lagaudiere.uk/ElPoyo/AwesomeRunner- into Coins 2025-01-16 12:16:23 +01:00
cda263839d Ajout du system de coins et modif de l'obstacle de Paul 2025-01-16 11:54:09 +01:00
fa16eaa0cc Deleted useless files, added FPS counter 2025-01-16 11:33:55 +01:00
5a58064e4d Fixed a lot of errors:
Obosolet methods, null references
Removed dead code
Clean Code
2025-01-16 11:07:26 +01:00
15a847cbde Fix 1vs1 separator on top of pause menu 2025-01-16 10:06:46 +01:00
ef6ed85e52 Fixed a few errors 2025-01-16 10:01:55 +01:00
aa0cd27d87 Patch be419b5 2025-01-16 09:40:39 +01:00
a9b626b86e Ajout musique game scene 2025-01-15 16:04:57 +01:00
2d5bf6002f Ajout de jump sound + changement de lane
Et musique dans le Main Menu
2025-01-15 16:00:11 +01:00
99 changed files with 7395 additions and 2811 deletions

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@ -6,11 +6,11 @@ using UnityEngine;
public sealed class PlayerData : ScriptableObject public sealed class PlayerData : ScriptableObject
{ {
// Serialize Fields // Serialize Fields
[field: SerializeField] public int InvincibilityTime { get; protected set; } [field: SerializeField] public int InvincibilityTime { get; private set; }
[field: SerializeField] public float JumpHeight { get; private set; } [field: SerializeField] public float JumpHeight { get; private set; }
[field: SerializeField] public float LaneSwitchSpeed { get; private set; } [field: SerializeField] public float LaneSwitchSpeed { get; private set; }
[field: SerializeField] public float InitialSpeed { get; private set; } [field: SerializeField] public float InitialSpeed { get; private set; }
[field: SerializeField] public float CurrentSpeed { get; private set; } [field: SerializeField] public float CurrentSpeed { get; internal set; }
[field: SerializeField] public float SpeedAcceleration { get; private set; } [field: SerializeField] public float SpeedAcceleration { get; private set; }
// Other attributes // Other attributes

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@ -5,6 +5,7 @@ using UnityEngine;
public class Coin : PoolingObject<Coin>, ICollectable,IResettable public class Coin : PoolingObject<Coin>, ICollectable,IResettable
{ {
[SerializeField] private int coinValue; [SerializeField] private int coinValue;
public int CoinValue => coinValue;
private SinAnimator sinAnimator; private SinAnimator sinAnimator;
public Renderer Renderer { get; private set; } public Renderer Renderer { get; private set; }
@ -23,7 +24,9 @@ public class Coin : PoolingObject<Coin>, ICollectable,IResettable
gameObject.SetActive(false); gameObject.SetActive(false);
OnCoinCollected?.Invoke(coinValue); OnCoinCollected?.Invoke(coinValue);
OnCoinDissapeared?.Invoke(this); OnCoinDissapeared?.Invoke(this);
ReturnToPool();
} }
public void UpdateStartPositionForSinAnimator() public void UpdateStartPositionForSinAnimator()
{ {
sinAnimator.UpdateStartPosition(); sinAnimator.UpdateStartPosition();

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@ -0,0 +1,9 @@
namespace Assets.Scripts.GameSession
{
public class GameResult
{
public static string MatchResult { get; set; }
public static int score { get; set; }
public static int coinsEarned { get; set; }
}
}

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timeCreated: 1739468701

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@ -12,14 +12,12 @@ public class GameSession : MonoBehaviour,IResettable
[SerializeField] private Player player1; [SerializeField] private Player player1;
[SerializeField] [CanBeNull] private Player player2; [SerializeField] [CanBeNull] private Player player2;
[SerializeField] private Scoreboard scoreboard; [SerializeField] private Scoreboard scoreboard;
[SerializeField] private Boolean isDuoMode; [SerializeField] private bool isDuoMode;
[SerializeField] private PlayerData playerData; [SerializeField] private PlayerData playerData;
public static GameSession Instance { get; private set; } public static GameSession Instance { get; private set; }
public WorldCurver Curver { get; private set; } private WorldCurver Curver { get; set; }
private IInputTranslator _player1InputTranslator; private IInputTranslator _player1InputTranslator;
private IInputTranslator _player2InputTranslator; private IInputTranslator _player2InputTranslator;
public static string MatchResult { get; private set; }
private bool _isSessionPaused = false; private bool _isSessionPaused = false;
private bool _isInputAlreadyRestricted = false; private bool _isInputAlreadyRestricted = false;
private float _speedAtPause; private float _speedAtPause;
@ -58,13 +56,9 @@ public class GameSession : MonoBehaviour,IResettable
var player1Holder = new KeyBindingHolder(); var player1Holder = new KeyBindingHolder();
player1Holder.Init(false); player1Holder.Init(false);
_player1InputTranslator = new InputTranslator<KeyBinding>(player1Holder, false); _player1InputTranslator = new InputTranslator<KeyBinding>(player1Holder, false);
if (isDuoMode)
{
var player2Holder = new KeyBindingHolder(); var player2Holder = new KeyBindingHolder();
player2Holder.Init(true); player2Holder.Init(true);
_player2InputTranslator = new InputTranslator<KeyBinding>(player2Holder, true); _player2InputTranslator = new InputTranslator<KeyBinding>(player2Holder, true);
}
playerData.Reset(); playerData.Reset();
} }
@ -131,6 +125,8 @@ public class GameSession : MonoBehaviour,IResettable
} }
else else
{ {
GameResult.score = player1.PlayerStatictics.Score;
GameResult.coinsEarned = player1.PlayerStatictics.coinCount;
SceneManager.LoadScene("DeathScreen"); SceneManager.LoadScene("DeathScreen");
} }
} }
@ -141,23 +137,26 @@ public class GameSession : MonoBehaviour,IResettable
if (player1.isDead && player2.isDead) if (player1.isDead && player2.isDead)
{ {
SendResultToDeathScreen("DRAW"); SendResultToDeathScreen1VS1("DRAW");
} }
else if (player1.isDead) else if (player1.isDead)
{ {
SendResultToDeathScreen("PLAYER2"); SendResultToDeathScreen1VS1("PLAYER2");
} }
else if (player2.isDead) else if (player2.isDead)
{ {
SendResultToDeathScreen("PLAYER1"); SendResultToDeathScreen1VS1("PLAYER1");
} }
isCheckingEquality = false; isCheckingEquality = false;
} }
private void SendResultToDeathScreen(string result) private void SendResultToDeathScreen1VS1(string result)
{ {
MatchResult = result; //MatchResult = result;
GameResult.score = player1.PlayerStatictics.Score;
GameResult.coinsEarned = player1.PlayerStatictics.coinCount;
GameResult.MatchResult = result;
SceneManager.LoadScene("DeathScreen1VS1"); SceneManager.LoadScene("DeathScreen1VS1");
} }

View File

@ -26,5 +26,13 @@ namespace Assets.Scripts.GameSession
{ {
SceneManager.LoadScene("DeathScreen1VS1", LoadSceneMode.Single); SceneManager.LoadScene("DeathScreen1VS1", LoadSceneMode.Single);
} }
public static void GoToSkinMenuPlayer1()
{
SceneManager.LoadScene("SkinMenuPlayer1", LoadSceneMode.Single);
}
public static void GoToSkinMenuPlayer2()
{
SceneManager.LoadScene("SkinMenuPlayer2", LoadSceneMode.Single);
}
} }
} }

View File

@ -1,7 +1,8 @@
using System.Collections; using Pools;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace Obstacles
{
[RequireComponent(typeof(BoxCollider))] [RequireComponent(typeof(BoxCollider))]
public class Obstacle : PoolingObject<Obstacle>, IObstacle,IDamageDealer,IResettable public class Obstacle : PoolingObject<Obstacle>, IObstacle,IDamageDealer,IResettable
{ {
@ -12,6 +13,7 @@ public class Obstacle : PoolingObject<Obstacle>, IObstacle,IDamageDealer,IResett
private void Awake() private void Awake()
{ {
Collider = GetComponent<BoxCollider>(); Collider = GetComponent<BoxCollider>();
OwningPool = FindFirstObjectByType<ObstaclePool>();
} }
public void ResetToDefault() public void ResetToDefault()
{ {
@ -31,3 +33,4 @@ public class Obstacle : PoolingObject<Obstacle>, IObstacle,IDamageDealer,IResett
target.TakeDamage(amount); target.TakeDamage(amount);
} }
} }
}

View File

@ -34,11 +34,10 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
#region PlayerComponents #region PlayerComponents
public PlayerData playerData; [SerializeField] internal PlayerData playerData;
public IDamageable PlayerHealth { get; private set; } public IDamageable PlayerHealth { get; private set; }
public Statistics PlayerStatictics { get; private set; } public Statistics PlayerStatictics { get; private set; }
#endregion #endregion
#region MovementControl #region MovementControl
@ -47,8 +46,14 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
public LaneSystem LaneSystem public LaneSystem LaneSystem
{ {
get => laneSystem; get
private set => laneSystem = value; {
return laneSystem;
}
private set
{
laneSystem = value;
}
} }
@ -57,6 +62,10 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
#endregion #endregion
#region Sounds
public AudioSource JumpSound;
#endregion
public bool IsInvincible { get; private set; } public bool IsInvincible { get; private set; }
public float InvincibilityTime { get; private set; } //PLAYER DATA ScriptableObject public float InvincibilityTime { get; private set; } //PLAYER DATA ScriptableObject
[SerializeField] private Boolean isPlayer2; [SerializeField] private Boolean isPlayer2;
@ -66,6 +75,7 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
private void Awake() private void Awake()
{ {
playerData = GameSession.Instance.GetPlayerData(); playerData = GameSession.Instance.GetPlayerData();
Debug.Log("Player Awake : " + this);
GameSession.Instance.AddCommandTranslator(this, isPlayer2); GameSession.Instance.AddCommandTranslator(this, isPlayer2);
animator = GetComponent<Animator>(); animator = GetComponent<Animator>();
if (animator) if (animator)
@ -76,6 +86,8 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
PlayerStatictics = GetComponent<Statistics>(); PlayerStatictics = GetComponent<Statistics>();
PlayerStateMachine = new PlayerStateMachine(this); PlayerStateMachine = new PlayerStateMachine(this);
InvincibilityTime = playerData.InvincibilityTime; InvincibilityTime = playerData.InvincibilityTime;
playerData.CurrentSpeed = playerData.InitialSpeed;
Debug.Log("Player Awake END");
} }
private void OnEnable() private void OnEnable()
@ -85,11 +97,13 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
private void Start() private void Start()
{ {
PlayerStateMachine.SetState(PlayerStateMachine.PlayerStartingIdleState); PlayerStateMachine.SetState(PlayerStateMachine.PlayerStartingIdleState);
JumpSound.GetComponent<AudioSource>();
} }
private void Update() private void Update()
{ {
playerData.CurrentSpeed += playerData.SpeedAcceleration / 1000;
PlayerStateMachine.Tick(); PlayerStateMachine.Tick();
} }
@ -123,6 +137,12 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
else if (other.TryGetComponent(out ICollectable collectable)) else if (other.TryGetComponent(out ICollectable collectable))
{ {
collectable.Collect(); collectable.Collect();
if (other.TryGetComponent(out Coin coin))
{
PlayerStatictics.AddScore(coin.CoinValue);
coin.gameObject.SetActive(false);
}
} }
} }
@ -132,20 +152,6 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
PlayerStateMachine.SetState(PlayerStateMachine.PlayerDeadState); PlayerStateMachine.SetState(PlayerStateMachine.PlayerDeadState);
GameSession.Instance.UpdateScoreboard(new ScoreboardEntry(name, PlayerStatictics.Score)); GameSession.Instance.UpdateScoreboard(new ScoreboardEntry(name, PlayerStatictics.Score));
GameSession.Instance.HandlePlayerDeath(this); // Informe GameSession qu'un joueur est mort GameSession.Instance.HandlePlayerDeath(this); // Informe GameSession qu'un joueur est mort
// PlayerStateMachine.SetState(PlayerStateMachine.PlayerDeadState);
// GameSession.Instance.UpdateScoreboard(new ScoreboardEntry(name, PlayerStatictics.Score));
// if (isPlaying1VS1)
// {
// // SceneManager.LoadScene("DeathScreen1v1");
// SceneManager.LoadScene("Death1VS1");
//
// }
// else
// {
// SceneManager.LoadScene("Death1VS1");
// }
//
} }
public IEnumerator GrantInvincibility() public IEnumerator GrantInvincibility()
@ -168,6 +174,7 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
LaneSystem.ResetToDefault(); LaneSystem.ResetToDefault();
Physics.SyncTransforms(); Physics.SyncTransforms();
ReloadAnimator(); ReloadAnimator();
playerData.CurrentSpeed = playerData.InitialSpeed;
} }
public void TranslateCommand(ECommand command, PressedState state) public void TranslateCommand(ECommand command, PressedState state)
@ -179,6 +186,7 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
case ECommand.RIGHT: case ECommand.RIGHT:
case ECommand.RIGHT2: case ECommand.RIGHT2:
PlayerStateMachine.IncreaseTargetLane(); PlayerStateMachine.IncreaseTargetLane();
JumpSound.Play();
break; break;
case ECommand.LEFT: case ECommand.LEFT:
case ECommand.LEFT2: case ECommand.LEFT2:

View File

@ -1,39 +1,38 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class PlayerAnimator public class PlayerAnimator
{ {
private Animator animator; private readonly Animator _animator;
private int runningHash = Animator.StringToHash("Run"); private readonly int _runningHash = Animator.StringToHash("Run");
private int deadHash = Animator.StringToHash("Dead"); private readonly int _deadHash = Animator.StringToHash("Dead");
private int jumpHash = Animator.StringToHash("Jump"); private readonly int _jumpHash = Animator.StringToHash("Jump");
private int slideHash = Animator.StringToHash("Slide"); private readonly int _slideHash = Animator.StringToHash("Slide");
private int idleHash = Animator.StringToHash("Idle"); private readonly int _idleHash = Animator.StringToHash("Idle");
public PlayerAnimator(Animator animator) public PlayerAnimator(Animator animator)
{ {
if (animator) if (animator)
this.animator = animator; this._animator = animator;
} }
public void SetRunState(bool isRunning) public void SetRunState(bool isRunning)
{ {
animator?.SetBool(runningHash, isRunning); _animator?.SetBool(_runningHash, isRunning);
} }
public void SetJumpState(bool isJumping) public void SetJumpState(bool isJumping)
{ {
animator?.SetBool(jumpHash, isJumping); _animator?.SetBool(_jumpHash, isJumping);
} }
public void SetDeadState(bool isDead) public void SetDeadState(bool isDead)
{ {
animator?.SetBool(deadHash, isDead); _animator?.SetBool(_deadHash, isDead);
} }
public void SetSlideState(bool isSliding) public void SetSlideState(bool isSliding)
{ {
animator?.SetBool(slideHash, isSliding); _animator?.SetBool(_slideHash, isSliding);
} }
public void SetIdleState(bool isIdle) public void SetIdleState(bool isIdle)
{ {
animator?.SetBool(idleHash, isIdle); if(_animator){}
_animator?.SetBool(_idleHash, isIdle);
} }
} }

View File

@ -22,7 +22,6 @@ public abstract class MovingState : PlayerState
public override void Tick() public override void Tick()
{ {
speed = playerData.CurrentSpeed; speed = playerData.CurrentSpeed;
//HandleDirection();
playerSM.HorizontalDeltaPosition = playerSM.PlayerTransform.forward * speed * Time.deltaTime ; playerSM.HorizontalDeltaPosition = playerSM.PlayerTransform.forward * speed * Time.deltaTime ;
playerSM.HorizontalDeltaPosition += playerSM.PlayerTransform.forward * speed * Time.deltaTime; playerSM.HorizontalDeltaPosition += playerSM.PlayerTransform.forward * speed * Time.deltaTime;
playerSM.UpdateDistance(playerSM.HorizontalDeltaPosition.z); //вынести в контроллер playerSM.UpdateDistance(playerSM.HorizontalDeltaPosition.z); //вынести в контроллер
@ -38,28 +37,6 @@ public abstract class MovingState : PlayerState
playerSM.VerticalDeltaPosition += gravity * Time.deltaTime; playerSM.VerticalDeltaPosition += gravity * Time.deltaTime;
} }
//private void HandleDirection()
//{
// switch (playerSM.InputDirection)
// {
// case EInputDirection.RIGHT:
// playerSM.IncreaseTargetLane();
// break;
// case EInputDirection.LEFT:
// playerSM.DecreaseTargetLane();
// break;
// case EInputDirection.UP:
// playerSM.SetState(playerSM.PlayerJumpState);
// break;
// case EInputDirection.DOWN:
// playerSM.SetState(playerSM.PlayerSlideState);
// break;
// default:
// break;
// }
//}
public void SwitchLane() public void SwitchLane()
{ {
float sidewaysPos = playerTransform.localPosition.x; float sidewaysPos = playerTransform.localPosition.x;
@ -83,9 +60,6 @@ public abstract class MovingState : PlayerState
playerSM.HorizontalDeltaPosition += playerSM.PlayerTransform.right * diffX.x; playerSM.HorizontalDeltaPosition += playerSM.PlayerTransform.right * diffX.x;
} }
} }
} }

View File

@ -2,17 +2,18 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization;
public class Statistics : MonoBehaviour,IResettable public class Statistics : MonoBehaviour,IResettable
{ {
private float distance; private float distance;
private int coinCount; public int coinCount;
private int coinMultiplier; private int coinMultiplier;
public int Score { get; private set; } public int Score { get; private set; }
public event Action<int> OnCoinCountChanged = delegate { }; public event Action<int> OnCoinCountChanged = delegate { };
public event Action<float> OnDistanceChanged = delegate { }; public event Action<float> OnDistanceChanged = delegate { };
public event Action<int> OnScoreCalculated = delegate { }; public event Action<int> OnScoreCalculated = delegate { };
[SerializeField] private PlayerHUDView PlayerHUD; [FormerlySerializedAs("PlayerHUD")] [SerializeField] private PlayerHUDView playerHUD;
private void Awake() private void Awake()
{ {
ResetToDefault(); ResetToDefault();
@ -43,7 +44,7 @@ public class Statistics : MonoBehaviour,IResettable
{ {
Score = Mathf.FloorToInt(coinCount * coinMultiplier + distance); Score = Mathf.FloorToInt(coinCount * coinMultiplier + distance);
OnScoreCalculated?.Invoke(Score); OnScoreCalculated?.Invoke(Score);
PlayerHUD.UpdateScore(Score.ToString()); playerHUD.UpdateScore(Score.ToString());
} }
public void ResetToDefault() public void ResetToDefault()
@ -54,4 +55,12 @@ public class Statistics : MonoBehaviour,IResettable
coinMultiplier = 1; coinMultiplier = 1;
//gameOverPopUp.gameObject.SetActive(false); //gameOverPopUp.gameObject.SetActive(false);
} }
public void AddScore(int amount)
{
Score += amount;
OnScoreCalculated?.Invoke(Score);
playerHUD.UpdateScore(Score.ToString());
}
} }

View File

@ -1,5 +1,9 @@
using System; using System;
using System.Collections; using System.Collections;
using UnityEngine; using UnityEngine;
public class CoinPool : BasePool<Coin> namespace Pools
{
public sealed class CoinPool : BasePool<Coin>
{} {}
}

View File

@ -8,6 +8,8 @@
// </auto-generated> // </auto-generated>
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
using Obstacles;
namespace Pools namespace Pools
{ {

View File

@ -1,13 +1,13 @@
using Pools; using Pools;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class ChunkGenerator : MonoBehaviour public class ChunkGenerator : MonoBehaviour
{ {
[SerializeField] private LaneSystem LaneSystem; [SerializeField] private LaneSystem LaneSystem;
public CoinPool CoinPool { get; private set; } [SerializeField] private CoinPool coinPool;
[field: SerializeField] public List<ObstaclePool> ObstaclePools { get; private set; } [field: SerializeField] public List<ObstaclePool> ObstaclePools { get; private set; }
private bool _isFirstChunk = true; private bool _isFirstChunk = true;
public Chunk Generate(Chunk chunkToFill) public Chunk Generate(Chunk chunkToFill)
{ {
@ -16,13 +16,14 @@ public class ChunkGenerator : MonoBehaviour
_isFirstChunk = false; _isFirstChunk = false;
return chunkToFill; return chunkToFill;
} }
if (ObstaclePools.IsEmpty()) if (!ObstaclePools.IsEmpty())
return chunkToFill; {
var obstaclePool = ObstaclePools.GetRandomElement(); var obstaclePool = ObstaclePools.GetRandomElement();
var obstacle = obstaclePool.Spawn(); var obstacle = obstaclePool.Spawn();
chunkToFill.Obstacles.Add(obstacle); chunkToFill.Obstacles.Add(obstacle);
obstacle.transform.SetParent(chunkToFill.transform, true); obstacle.transform.SetParent(chunkToFill.transform, true);
obstacle.transform.localPosition = chunkToFill.Grid.GetRandomPosition(); obstacle.transform.localPosition = chunkToFill.Grid.GetRandomPosition();
if (obstacle.IsOnAllLanes) if (obstacle.IsOnAllLanes)
{ {
obstacle.transform.localPosition = new Vector3( obstacle.transform.localPosition = new Vector3(
@ -31,6 +32,40 @@ public class ChunkGenerator : MonoBehaviour
transform.localPosition.z transform.localPosition.z
); );
} }
}
Coin coin = coinPool.Spawn();
chunkToFill.Coins.Add(coin);
coin.transform.SetParent(chunkToFill.transform, true);
Vector3 randomPosition;
bool isPositionValid = false;
int laneIndex = Random.Range(0, LaneSystem.LaneCount);
randomPosition = new Vector3(
laneIndex * LaneSystem.LaneWidth,
chunkToFill.Grid.GetRandomPosition().y + 1.0f,
chunkToFill.Grid.GetRandomPosition().z
);
while (!isPositionValid)
{
isPositionValid = true;
foreach (var obstacle in chunkToFill.Obstacles)
{
if (Vector3.Distance(randomPosition, obstacle.transform.localPosition) < 1.0f)
{
isPositionValid = false;
break;
}
}
if (!isPositionValid)
{
randomPosition = new Vector3(
laneIndex * LaneSystem.LaneWidth,
chunkToFill.Grid.GetRandomPosition().y + 1.0f,
chunkToFill.Grid.GetRandomPosition().z
);
}
}
coin.transform.localPosition = randomPosition;
coin.UpdateStartPositionForSinAnimator();
return chunkToFill; return chunkToFill;
} }
} }

View File

@ -1,6 +1,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Obstacles;
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(BoxCollider))] [RequireComponent(typeof(BoxCollider))]
@ -37,6 +38,7 @@ public abstract class Chunk : PoolingObject<Chunk>, IResettable
transform.localPosition = Vector3.zero; transform.localPosition = Vector3.zero;
transform.position = Vector3.zero; transform.position = Vector3.zero;
transform.rotation = Quaternion.identity; transform.rotation = Quaternion.identity;
Coins.Clear();
} }
private void OnTriggerExit(Collider other) private void OnTriggerExit(Collider other)
{ {

View File

@ -8,6 +8,7 @@ public class LaneSystem : MonoBehaviour,IResettable
[field: SerializeField] public float LaneWidth { get; private set; } [field: SerializeField] public float LaneWidth { get; private set; }
[SerializeField] private int laneCount; [SerializeField] private int laneCount;
public int LaneCount => laneCount;
public List<int> Lanes { get; private set; } public List<int> Lanes { get; private set; }
public float CurrentPosition { get; private set; } public float CurrentPosition { get; private set; }
public float TargetPosition { get; set; } public float TargetPosition { get; set; }

View File

@ -1,20 +1,24 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Networking;
using System;
[Serializable]
public class ScoreboardEntriesTable public class ScoreboardEntriesTable
{ {
public ScoreboardEntriesTable(List<ScoreboardEntry> entries) public List<ScoreboardEntry> listeScore;
public ScoreboardEntriesTable()
{ {
this.entries = entries; listeScore = new List<ScoreboardEntry>();
} }
public List<ScoreboardEntry> entries = new List<ScoreboardEntry>();
} }
public class Scoreboard : MonoBehaviour, ICommandTranslator public class Scoreboard : MonoBehaviour
{ {
[SerializeField] private int maxEntries; private string apiUrl = "https://awesomerunner.lagaudiere.uk/score";
private List<ScoreboardEntry> entries = new List<ScoreboardEntry>(); public List<ScoreboardEntry> entries = new List<ScoreboardEntry>();
public event Action<ScoreboardEntry> OnEntryAdded; public event Action<ScoreboardEntry> OnEntryAdded;
@ -22,72 +26,111 @@ public class Scoreboard : MonoBehaviour, ICommandTranslator
private void Start() private void Start()
{ {
GameSession.Instance.AddCommandTranslator(this, false); StartCoroutine(GetScoreboard());
string jsonScoreboardEntries = PlayerPrefs.GetString("ScoreboardEntriesTableTest"); //Binary file
ScoreboardEntriesTable entriesTable = JsonUtility.FromJson<ScoreboardEntriesTable>(jsonScoreboardEntries);
if (entriesTable == null)
return;
if (entriesTable.entries == null)
return;
List<PlayerScoreboardCardData> scoreboardCardDatas = new List<PlayerScoreboardCardData>();
for (int i = 0; i < entriesTable.entries.Count; i++)
{
entries.Add(entriesTable.entries[i]);
OnEntryAdded?.Invoke(entriesTable.entries[i]);
PlayerScoreboardCardData cardData = new PlayerScoreboardCardData(entriesTable.entries[i].Name, entriesTable.entries[i].Score.ToString());
scoreboardCardDatas.Add(cardData);
} }
private IEnumerator GetScoreboard()
{
Debug.Log("Fetching scoreboard...");
using (UnityWebRequest request = UnityWebRequest.Get(apiUrl))
{
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
string json = request.downloadHandler.text;
Debug.Log("Received JSON: " + json);
// Désérialiser directement en un tableau
ScoreboardEntry[] scoreboardEntriesArray = JsonHelper.FromJson<ScoreboardEntry>(json);
if (scoreboardEntriesArray != null)
{
entries = new List<ScoreboardEntry>(scoreboardEntriesArray);
SortScoreboardEntriesByHighscore(entries); SortScoreboardEntriesByHighscore(entries);
SortScoreboardCardsDatasByHighscore(scoreboardCardDatas); UpdateScoreboardView();
scoreboardView.AddPlayerCards(scoreboardCardDatas); }
}
else
{
Debug.LogError("Erreur lors de la récupération du scoreboard : " + request.error);
}
}
} }
public void AddScoreboardEntry(string entryName, int entryScore)
{
ScoreboardEntry entry = new ScoreboardEntry(entryName, entryScore);
entries.Add(entry);
OnEntryAdded?.Invoke(entry);
}
public void SortScoreboardEntriesByHighscore(List<ScoreboardEntry> entries)
{
entries.Sort((x,y) => y.Score.CompareTo(x.Score));
}
public void SortScoreboardCardsDatasByHighscore(List<PlayerScoreboardCardData> scoreboardCardDatas)
{
scoreboardCardDatas.Sort((x, y) => y.playerScore.CompareTo(x.playerScore));
}
public void AddScoreboardEntry(ScoreboardEntry entry) public void AddScoreboardEntry(ScoreboardEntry entry)
{ {
entries.Add(entry); entries.Add(entry);
OnEntryAdded?.Invoke(entry);
SaveScoreboardEntriesTable();
}
public void SaveScoreboardEntriesTable()
{
SortScoreboardEntriesByHighscore(entries); SortScoreboardEntriesByHighscore(entries);
ScoreboardEntriesTable scoreboardEntriesTable = new ScoreboardEntriesTable(entries); UpdateScoreboardView();
string jsonScoreboardEntries = JsonUtility.ToJson(scoreboardEntriesTable); StartCoroutine(PostScoreboardEntry(entry));
PlayerPrefs.SetString("ScoreboardEntriesTableTest", jsonScoreboardEntries);
PlayerPrefs.Save();
} }
public void TranslateCommand(ECommand command, PressedState state) private IEnumerator PostScoreboardEntry(ScoreboardEntry entry)
{ {
switch (command) string json = JsonUtility.ToJson(entry);
using (UnityWebRequest request = new UnityWebRequest(apiUrl, "POST"))
{ {
case ECommand.OPEN_SCOREBOARD: byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(json);
if (state.IsPressed == true) request.uploadHandler = new UploadHandlerRaw(bodyRaw);
scoreboardView.Show(true); request.downloadHandler = new DownloadHandlerBuffer();
if (state.IsReleased == true) request.SetRequestHeader("Content-Type", "application/json");
scoreboardView.Show(false);
break; yield return request.SendWebRequest();
default:
scoreboardView.Show(false); if (request.result == UnityWebRequest.Result.Success)
break; {
Debug.Log("Score ajouté avec succès !");
OnEntryAdded?.Invoke(entry);
}
else
{
Debug.LogError("Erreur lors de l'ajout du score : " + request.error);
} }
} }
} }
private void SortScoreboardEntriesByHighscore(List<ScoreboardEntry> entries)
{
entries.Sort((x, y) => y.score.CompareTo(x.score));
}
private void UpdateScoreboardView()
{
Debug.Log("Updating scoreboard view...");
List<PlayerScoreboardCardData> scoreboardCardDatas = new List<PlayerScoreboardCardData>();
foreach (var entry in entries)
{
OnEntryAdded?.Invoke(entry);
scoreboardCardDatas.Add(new PlayerScoreboardCardData(entry.pseudo, entry.score.ToString()));
}
scoreboardView.AddPlayerCards(scoreboardCardDatas);
}
}
public static class JsonHelper
{
public static T[] FromJson<T>(string json)
{
string wrappedJson = "{\"items\":" + json + "}";
Wrapper<T> wrapper = JsonUtility.FromJson<Wrapper<T>>(wrappedJson);
return wrapper.items;
}
[System.Serializable]
private class Wrapper<T>
{
public T[] items;
}
}
[Serializable]
public class ScoreboardEntriesWrapper
{
public ScoreboardEntry[] listeScore;
}

View File

@ -1,3 +1,4 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -5,13 +6,13 @@ using UnityEngine;
[System.Serializable] [System.Serializable]
public class ScoreboardEntry public class ScoreboardEntry
{ {
[SerializeField] private float score; public string pseudo;
[SerializeField] private string name; public int score;
public float Score { get { return score; } private set { score = value; } }
public string Name { get { return name; } private set { name = value; } } public ScoreboardEntry(string pseudo, int score)
public ScoreboardEntry(string name,float score)
{ {
this.name = name; this.pseudo = pseudo;
this.score = score; this.score = score;
} }
} }

8
Assets/Scripts/Skin.meta Normal file
View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a87de00688705474c882c4db176e76cf
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,33 @@
using UnityEngine;
using UnityEngine.UI;
public class MenuManager : MonoBehaviour
{
public Image menuImage; // L'image affichée dans le menu
public Sprite[] menuSprites; // Tableau des 9 images de menu
private int player1Skin;
private int player2Skin;
void Start()
{
player1Skin = PlayerPrefs.GetInt("SelectedSkin_Player1", 0);
player2Skin = PlayerPrefs.GetInt("SelectedSkin_Player2", 0);
UpdateMenuImage();
}
void UpdateMenuImage()
{
int imageIndex = GetMenuImageIndex(player1Skin, player2Skin);
if (imageIndex >= 0 && imageIndex < menuSprites.Length)
{
menuImage.sprite = menuSprites[imageIndex];
}
}
int GetMenuImageIndex(int skin1, int skin2)
{
return skin1 * 3 + skin2; // Adapter selon ton nombre de skins
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 73a49fe834731374cbc6b8886a79c0f1

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@ -0,0 +1,26 @@
using UnityEngine;
public class PlayerSkinManager : MonoBehaviour
{
public SkinnedMeshRenderer[] bodyParts; // Liste des renderers
public Material[] skins; // Liste des matériaux (à remplir dans l'Inspector)
public string playerId; // Identifiant unique du joueur
void Start()
{
// Charger le skin sélectionné pour ce joueur spécifique
int selectedSkin = PlayerPrefs.GetInt($"SelectedSkin_{playerId}", 0);
ApplySkin(selectedSkin);
}
public void ApplySkin(int index)
{
if (index >= 0 && index < skins.Length)
{
foreach (var part in bodyParts) // Appliquer à chaque partie du corps
{
part.material = skins[index];
}
}
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: aa943b55701d5e245bcdc37e137a1e73

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@ -0,0 +1,13 @@
using UnityEngine;
public class SkinSelector : MonoBehaviour
{
public string playerId; // Identifiant unique du joueur
public void SelectSkin(int skinIndex)
{
// Sauvegarder l'index du skin choisi pour ce joueur spécifique
PlayerPrefs.SetInt($"SelectedSkin_{playerId}", skinIndex);
PlayerPrefs.Save();
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 21b477373147aaf4a81c8bf75f8984a5

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@ -1,19 +0,0 @@
using System.Globalization;
using UnityEngine;
using TMPro; // Nécessaire pour TextMeshPro
public class UIManager : MonoBehaviour
{
// Références pour la distance et les pièces (mode normal)
public TextMeshProUGUI distanceText;
public TextMeshProUGUI numberCoinsText;
// Variables pour distance et pièces
private float distance = 0f;
private int coins = 0;
void Update()
{
distanceText.text = distance.ToString("F1", CultureInfo.InvariantCulture) + "M";
numberCoinsText.text = coins.ToString();
}
}

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@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 2278264f81ffe464da1a99450675b475

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@ -1,4 +1,5 @@
using TMPro; using Assets.Scripts.GameSession;
using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
@ -9,25 +10,33 @@ namespace UI.Views
{ {
public TMP_Text Joueur1Text; public TMP_Text Joueur1Text;
public TMP_Text Joueur2Text; public TMP_Text Joueur2Text;
public TMP_Text CoinsText;
public TMP_Text ScoreText;
private void Start() private void Start()
{ {
if (!string.IsNullOrEmpty(GameSession.MatchResult)) if (!string.IsNullOrEmpty(GameResult.MatchResult))
{ {
switch (GameSession.MatchResult) switch (GameResult.MatchResult)
{ {
case "PLAYER1": case "PLAYER1":
if(Joueur2Text != null)
Joueur1Text.text = "WINNER !"; Joueur1Text.text = "WINNER !";
if(Joueur2Text != null)
Joueur2Text.text = "LOSER !"; Joueur2Text.text = "LOSER !";
break; break;
case "PLAYER2": case "PLAYER2":
if(Joueur2Text != null )
Joueur2Text.text = "WINNER !"; Joueur2Text.text = "WINNER !";
if(Joueur2Text != null)
Joueur1Text.text = "LOSER !"; Joueur1Text.text = "LOSER !";
break; break;
case "DRAW": case "DRAW":
if(Joueur1Text != null)
Joueur1Text.text = "Draw"; Joueur1Text.text = "Draw";
if(Joueur2Text != null)
Joueur2Text.text = "Draw"; Joueur2Text.text = "Draw";
break; break;
} }
@ -35,6 +44,8 @@ namespace UI.Views
else else
{ {
} }
CoinsText.text = GameResult.coinsEarned.ToString();
ScoreText.text = GameResult.score.ToString() + "M";
} }
public void RestartGame() public void RestartGame()

View File

@ -21,22 +21,37 @@ public class ScoreboardView : BaseView
} }
public void AddPlayerCards(List<PlayerScoreboardCardData> cardsData) public void AddPlayerCards(List<PlayerScoreboardCardData> cardsData)
{ {
Debug.Log("Adding " + cardsData.Count + " player cards.");
foreach (var cardData in cardsData) foreach (var cardData in cardsData)
{ {
Debug.Log("Card Data: " + cardData.playerName + " - " + cardData.playerScore);
AddPlayerCard(cardData); AddPlayerCard(cardData);
} }
} }
private void AddPlayerCard(PlayerScoreboardCardData cardData) private void AddPlayerCard(PlayerScoreboardCardData cardData)
{ {
//if (playerCards.ContainsKey(cardData.playerName)) if (layoutGroup == null)
// return; {
Debug.LogError("layoutGroup is not assigned!");
return;
}
PlayerScoreboardCard playerScoreboardCard = Instantiate(cardPrefab); PlayerScoreboardCard playerScoreboardCard = Instantiate(cardPrefab);
playerScoreboardCard.transform.SetParent(layoutGroup.transform, false); playerScoreboardCard.transform.SetParent(layoutGroup.transform, false);
playerScoreboardCard.UpdateCard(cardData); playerScoreboardCard.UpdateCard(cardData);
Debug.Log("Player card created for: " + cardData.playerName);
playerCards.Add(playerScoreboardCard); playerCards.Add(playerScoreboardCard);
} }
public void RemovePlayerCard(string cardTag) public void RemovePlayerCard(string cardTag)
{ {
//if (playerCards.ContainsKey(cardTag)) //if (playerCards.ContainsKey(cardTag))

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@ -1,140 +0,0 @@

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Linq;
using System.IO;
public class CubemapTextureBuilder : EditorWindow
{
[MenuItem("Tools/Cubemap Builder")]
public static void OpenWindow()
{
GetWindow<CubemapTextureBuilder>();
}
Texture2D[] textures = new Texture2D[6];
string[] labels = new string[] {
"Right", "Left",
"Top", "Bottom",
"Front", "Back"
};
TextureFormat[] HDRFormats = new TextureFormat[] {
TextureFormat.ASTC_HDR_10x10 ,
TextureFormat.ASTC_HDR_12x12 ,
TextureFormat.ASTC_HDR_4x4 ,
TextureFormat.ASTC_HDR_5x5 ,
TextureFormat.ASTC_HDR_6x6 ,
TextureFormat.ASTC_HDR_8x8 ,
TextureFormat.BC6H ,
TextureFormat.RGBAFloat ,
TextureFormat.RGBAHalf
};
Vector2Int[] placementRects = new Vector2Int[]
{
new Vector2Int(2, 1),
new Vector2Int(0, 1),
new Vector2Int(1, 2),
new Vector2Int(1, 0),
new Vector2Int(1, 1),
new Vector2Int(3, 1),
};
private void OnGUI()
{
for (int i = 0; i < 6; i++)
{
textures[i] = EditorGUILayout.ObjectField(labels[i], textures[i], typeof(Texture2D), false) as Texture2D;
}
if (GUILayout.Button("Build Cubemap"))
{
// Missing Texture
if (textures.Any(t => t == null))
{
EditorUtility.DisplayDialog("Cubemap Builder Error", "One or more texture is missing.", "Ok");
return;
}
// Get size
var size = textures[0].width;
// Not all of the same size or square
if (textures.Any(t => (t.width != size) || (t.height != size)))
{
EditorUtility.DisplayDialog("Cubemap Builder Error", "All the textures need to be the same size and square.", "Ok");
return;
}
var isHDR = HDRFormats.Any(f => f == textures[0].format);
var texturePaths = textures.Select(t => AssetDatabase.GetAssetPath(t)).ToArray();
// Should be ok, ask for the file path.
var path = EditorUtility.SaveFilePanel("Save Cubemap", Path.GetDirectoryName(texturePaths[0]), "Cubemap", isHDR ? "exr" : "png");
if (string.IsNullOrEmpty(path)) return;
// Save the readable flag to restore it afterwards
var readableFlags = textures.Select(t => t.isReadable).ToArray();
// Get the importer and mark the textures as readable
var importers = texturePaths.Select(p => TextureImporter.GetAtPath(p) as TextureImporter).ToArray();
foreach (var importer in importers)
{
importer.isReadable = true;
}
AssetDatabase.Refresh();
foreach (var p in texturePaths)
{
AssetDatabase.ImportAsset(p);
}
// Build the cubemap texture
var cubeTexture = new Texture2D(size * 4, size * 3, isHDR ? TextureFormat.RGBAFloat : TextureFormat.RGBA32, false);
for (int i = 0; i < 6; i++)
{
cubeTexture.SetPixels(placementRects[i].x * size, placementRects[i].y * size, size, size, textures[i].GetPixels(0));
}
cubeTexture.Apply(false);
// Save the texture to the specified path, and destroy the temporary object
var bytes = isHDR ? cubeTexture.EncodeToEXR() : cubeTexture.EncodeToPNG();
File.WriteAllBytes(path, bytes);
DestroyImmediate(cubeTexture);
// Reset the read flags, and reimport everything
for (var i = 0; i < 6; i++)
{
importers[i].isReadable = readableFlags[i];
}
path = path.Remove(0, Application.dataPath.Length - 6);
AssetDatabase.ImportAsset(path);
var cubeImporter = AssetImporter.GetAtPath(path) as TextureImporter;
cubeImporter.textureShape = TextureImporterShape.TextureCube;
cubeImporter.sRGBTexture = false;
cubeImporter.generateCubemap = TextureImporterGenerateCubemap.FullCubemap;
foreach (var p in texturePaths)
{
AssetDatabase.ImportAsset(p);
}
AssetDatabase.ImportAsset(path);
AssetDatabase.Refresh();
}
}
}

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@ -1,11 +0,0 @@
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MonoImporter:
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@ -1,3 +1,4 @@
using Assets.Scripts.GameSession;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
@ -20,6 +21,6 @@ public class RestartButton : MonoBehaviour
public void RestartGame() public void RestartGame()
{ {
SceneManager.LoadScene("GameScene"); GoToScene.GoToSoloMode();
} }
} }

8
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@ -1,12 +1,12 @@
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@ -37,13 +37,13 @@ TextureImporter:
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@ -52,9 +52,9 @@ TextureImporter:
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@ -1,12 +1,12 @@
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@ -37,13 +37,13 @@ TextureImporter:
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customRenderPipeline: {fileID: 0} customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: [] excludedTargetPlatforms: []
- serializedVersion: 2 - serializedVersion: 4
name: Very High name: Very High
pixelLightCount: 3 pixelLightCount: 3
shadows: 2 shadows: 2
@ -163,16 +227,23 @@ QualitySettings:
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1 shadowmaskMode: 1
skinWeights: 4 skinWeights: 4
textureQuality: 0 globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
anisotropicTextures: 2 anisotropicTextures: 2
antiAliasing: 2 antiAliasing: 2
softParticles: 1 softParticles: 1
softVegetation: 1 softVegetation: 1
realtimeReflectionProbes: 1 realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1 billboardsFaceCameraPosition: 1
useLegacyDetailDistribution: 1
adaptiveVsync: 0
vSyncCount: 1 vSyncCount: 1
realtimeGICPUUsage: 50
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 1.5 lodBias: 1.5
maximumLODLevel: 0 maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0 streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1 streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512 streamingMipmapsMemoryBudget: 512
@ -185,8 +256,17 @@ QualitySettings:
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0} customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: [] excludedTargetPlatforms: []
- serializedVersion: 2 - serializedVersion: 4
name: Ultra name: Ultra
pixelLightCount: 4 pixelLightCount: 4
shadows: 2 shadows: 2
@ -199,16 +279,23 @@ QualitySettings:
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1 shadowmaskMode: 1
skinWeights: 4 skinWeights: 4
textureQuality: 0 globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
anisotropicTextures: 2 anisotropicTextures: 2
antiAliasing: 0 antiAliasing: 8
softParticles: 1 softParticles: 1
softVegetation: 1 softVegetation: 1
realtimeReflectionProbes: 1 realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1 billboardsFaceCameraPosition: 1
useLegacyDetailDistribution: 1
adaptiveVsync: 0
vSyncCount: 1 vSyncCount: 1
realtimeGICPUUsage: 100
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 2 lodBias: 2
maximumLODLevel: 0 maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0 streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1 streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512 streamingMipmapsMemoryBudget: 512
@ -221,7 +308,17 @@ QualitySettings:
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0} customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: [] excludedTargetPlatforms: []
m_TextureMipmapLimitGroupNames: []
m_PerPlatformDefaultQuality: m_PerPlatformDefaultQuality:
Android: 5 Android: 5
Lumin: 5 Lumin: 5