137 lines
3.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using System;
[Serializable]
public class ScoreboardEntriesTable
{
public List<ScoreboardEntry> listeScore;
public ScoreboardEntriesTable()
{
listeScore = new List<ScoreboardEntry>();
}
}
public class Scoreboard : MonoBehaviour
{
private string apiUrl = "https://awesomerunner.lagaudiere.uk/score";
public List<ScoreboardEntry> entries = new List<ScoreboardEntry>();
public event Action<ScoreboardEntry> OnEntryAdded;
[SerializeField] private ScoreboardView scoreboardView;
private void Start()
{
StartCoroutine(GetScoreboard());
}
private IEnumerator GetScoreboard()
{
Debug.Log("Fetching scoreboard...");
using (UnityWebRequest request = UnityWebRequest.Get(apiUrl))
{
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
string json = request.downloadHandler.text;
Debug.Log("Received JSON: " + json);
// Désérialiser directement en un tableau
ScoreboardEntry[] scoreboardEntriesArray = JsonHelper.FromJson<ScoreboardEntry>(json);
if (scoreboardEntriesArray != null)
{
entries = new List<ScoreboardEntry>(scoreboardEntriesArray);
SortScoreboardEntriesByHighscore(entries);
UpdateScoreboardView();
}
}
else
{
Debug.LogError("Erreur lors de la récupération du scoreboard : " + request.error);
}
}
}
public void AddScoreboardEntry(ScoreboardEntry entry)
{
entries.Add(entry);
SortScoreboardEntriesByHighscore(entries);
UpdateScoreboardView();
StartCoroutine(PostScoreboardEntry(entry));
}
private IEnumerator PostScoreboardEntry(ScoreboardEntry entry)
{
string json = JsonUtility.ToJson(entry);
using (UnityWebRequest request = new UnityWebRequest(apiUrl, "POST"))
{
byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(json);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
Debug.Log("Score ajouté avec succès !");
OnEntryAdded?.Invoke(entry);
}
else
{
Debug.LogError("Erreur lors de l'ajout du score : " + request.error);
}
}
}
private void SortScoreboardEntriesByHighscore(List<ScoreboardEntry> entries)
{
entries.Sort((x, y) => y.score.CompareTo(x.score));
}
private void UpdateScoreboardView()
{
Debug.Log("Updating scoreboard view...");
List<PlayerScoreboardCardData> scoreboardCardDatas = new List<PlayerScoreboardCardData>();
foreach (var entry in entries)
{
OnEntryAdded?.Invoke(entry);
scoreboardCardDatas.Add(new PlayerScoreboardCardData(entry.pseudo, entry.score.ToString()));
}
scoreboardView.AddPlayerCards(scoreboardCardDatas);
}
}
public static class JsonHelper
{
public static T[] FromJson<T>(string json)
{
string wrappedJson = "{\"items\":" + json + "}";
Wrapper<T> wrapper = JsonUtility.FromJson<Wrapper<T>>(wrappedJson);
return wrapper.items;
}
[System.Serializable]
private class Wrapper<T>
{
public T[] items;
}
}
[Serializable]
public class ScoreboardEntriesWrapper
{
public ScoreboardEntry[] listeScore;
}