25 lines
488 B
C#
25 lines
488 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayingState : GameSessionState
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{
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public PlayingState(GameSessionStateMachine gameSessionStateMachine) : base(gameSessionStateMachine)
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{
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}
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public override void OnStateEnter()
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{
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gameSessionSM.ShowPauseMenuPopUp(false);
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gameSessionSM.PauseSession(false);
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}
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public override void OnStateExit()
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{
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}
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public override void Tick()
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{
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}
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}
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