using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayingState : GameSessionState { public PlayingState(GameSessionStateMachine gameSessionStateMachine) : base(gameSessionStateMachine) { } public override void OnStateEnter() { gameSessionSM.ShowPauseMenuPopUp(false); gameSessionSM.PauseSession(false); } public override void OnStateExit() { } public override void Tick() { } }