14 lines
636 B
C#

using System.Collections;
using UnityEngine;
[CreateAssetMenu(fileName = "PlayerData", menuName = "ScriptableObjects/Player")]
public class PlayerData : ScriptableObject
{
[field: SerializeField] public int InvincibilityTime { get; private set; }
[field: SerializeField] public float JumpHeight { get; private set; }
[field: SerializeField] public float LaneSwitchSpeed { get; private set; }
[field: SerializeField] public float CurrentSpeed { get; set; }
[field: SerializeField] public float InitialSpeed { get; private set; }
[field: SerializeField] public float SpeedAcceleration { get; private set; }
}