14 lines
636 B
C#
14 lines
636 B
C#
using System.Collections;
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using UnityEngine;
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[CreateAssetMenu(fileName = "PlayerData", menuName = "ScriptableObjects/Player")]
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public class PlayerData : ScriptableObject
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{
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[field: SerializeField] public int InvincibilityTime { get; private set; }
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[field: SerializeField] public float JumpHeight { get; private set; }
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[field: SerializeField] public float LaneSwitchSpeed { get; private set; }
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[field: SerializeField] public float CurrentSpeed { get; set; }
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[field: SerializeField] public float InitialSpeed { get; private set; }
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[field: SerializeField] public float SpeedAcceleration { get; private set; }
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}
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