using System.Collections; using UnityEngine; [CreateAssetMenu(fileName = "PlayerData", menuName = "ScriptableObjects/Player")] public class PlayerData : ScriptableObject { [field: SerializeField] public int InvincibilityTime { get; private set; } [field: SerializeField] public float JumpHeight { get; private set; } [field: SerializeField] public float LaneSwitchSpeed { get; private set; } [field: SerializeField] public float CurrentSpeed { get; set; } [field: SerializeField] public float InitialSpeed { get; private set; } [field: SerializeField] public float SpeedAcceleration { get; private set; } }