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3 Commits

Author SHA1 Message Date
1e3ecf0342 FIX score and coins in deathscreens 2025-02-13 19:52:15 +01:00
fdccf955bf Merge branch 'SKIN' into dev
# Conflicts:
#	Assets/Scenes/DuoGameScene.unity
#	Assets/Scenes/MainMenu.unity
#	Assets/Scenes/SoloGameScene.unity
#	Assets/Scripts/Player/Player.cs
2025-02-10 20:28:51 +01:00
teddy
21a93ce751 FEAT : SKIN END 2025-02-10 18:53:36 +01:00
69 changed files with 6079 additions and 1066 deletions

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View File

@ -10,7 +10,7 @@ public sealed class PlayerData : ScriptableObject
[field: SerializeField] public float JumpHeight { get; private set; } [field: SerializeField] public float JumpHeight { get; private set; }
[field: SerializeField] public float LaneSwitchSpeed { get; private set; } [field: SerializeField] public float LaneSwitchSpeed { get; private set; }
[field: SerializeField] public float InitialSpeed { get; private set; } [field: SerializeField] public float InitialSpeed { get; private set; }
[field: SerializeField] public float CurrentSpeed { get; private set; } [field: SerializeField] public float CurrentSpeed { get; internal set; }
[field: SerializeField] public float SpeedAcceleration { get; private set; } [field: SerializeField] public float SpeedAcceleration { get; private set; }
// Other attributes // Other attributes

View File

@ -0,0 +1,9 @@
namespace Assets.Scripts.GameSession
{
public class GameResult
{
public static string MatchResult { get; set; }
public static int score { get; set; }
public static int coinsEarned { get; set; }
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 2ccf940b8a6f4771951a3760a7865928
timeCreated: 1739468701

View File

@ -12,14 +12,14 @@ public class GameSession : MonoBehaviour,IResettable
[SerializeField] private Player player1; [SerializeField] private Player player1;
[SerializeField] [CanBeNull] private Player player2; [SerializeField] [CanBeNull] private Player player2;
[SerializeField] private Scoreboard scoreboard; [SerializeField] private Scoreboard scoreboard;
[SerializeField] private Boolean isDuoMode; [SerializeField] private bool isDuoMode;
[SerializeField] private PlayerData playerData; [SerializeField] private PlayerData playerData;
public static GameSession Instance { get; private set; } public static string MatchResult { get; private set; }
public WorldCurver Curver { get; private set; } public static GameSession Instance { get; private set; }
private WorldCurver Curver { get; set; }
private IInputTranslator _player1InputTranslator; private IInputTranslator _player1InputTranslator;
private IInputTranslator _player2InputTranslator; private IInputTranslator _player2InputTranslator;
public static string MatchResult { get; private set; }
private bool _isSessionPaused = false; private bool _isSessionPaused = false;
private bool _isInputAlreadyRestricted = false; private bool _isInputAlreadyRestricted = false;
private float _speedAtPause; private float _speedAtPause;
@ -127,6 +127,8 @@ public class GameSession : MonoBehaviour,IResettable
} }
else else
{ {
GameResult.score = player1.PlayerStatictics.Score;
GameResult.coinsEarned = player1.PlayerStatictics.coinCount;
SceneManager.LoadScene("DeathScreen"); SceneManager.LoadScene("DeathScreen");
} }
} }
@ -153,7 +155,10 @@ public class GameSession : MonoBehaviour,IResettable
private void SendResultToDeathScreen(string result) private void SendResultToDeathScreen(string result)
{ {
MatchResult = result; //MatchResult = result;
GameResult.score = player1.PlayerStatictics.Score;
GameResult.coinsEarned = player1.PlayerStatictics.coinCount;
GameResult.MatchResult = result;
SceneManager.LoadScene("DeathScreen1VS1"); SceneManager.LoadScene("DeathScreen1VS1");
} }

View File

@ -26,5 +26,13 @@ namespace Assets.Scripts.GameSession
{ {
SceneManager.LoadScene("DeathScreen1VS1", LoadSceneMode.Single); SceneManager.LoadScene("DeathScreen1VS1", LoadSceneMode.Single);
} }
public static void GoToSkinMenuPlayer1()
{
SceneManager.LoadScene("SkinMenuPlayer1", LoadSceneMode.Single);
}
public static void GoToSkinMenuPlayer2()
{
SceneManager.LoadScene("SkinMenuPlayer2", LoadSceneMode.Single);
}
} }
} }

View File

@ -34,11 +34,10 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
#region PlayerComponents #region PlayerComponents
public PlayerData playerData; [SerializeField] internal PlayerData playerData;
public IDamageable PlayerHealth { get; private set; } public IDamageable PlayerHealth { get; private set; }
public Statistics PlayerStatictics { get; private set; } public Statistics PlayerStatictics { get; private set; }
#endregion #endregion
#region MovementControl #region MovementControl
@ -47,8 +46,14 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
public LaneSystem LaneSystem public LaneSystem LaneSystem
{ {
get => laneSystem; get
private set => laneSystem = value; {
return laneSystem;
}
private set
{
laneSystem = value;
}
} }
@ -64,11 +69,13 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
public bool IsInvincible { get; private set; } public bool IsInvincible { get; private set; }
public float InvincibilityTime { get; private set; } //PLAYER DATA ScriptableObject public float InvincibilityTime { get; private set; } //PLAYER DATA ScriptableObject
[SerializeField] private Boolean isPlayer2; [SerializeField] private Boolean isPlayer2;
[SerializeField] private Boolean isPlaying1VS1;
public bool isDead = false; public bool isDead = false;
private void Awake() private void Awake()
{ {
playerData = GameSession.Instance.GetPlayerData(); playerData = GameSession.Instance.GetPlayerData();
Debug.Log("Player Awake : " + this);
GameSession.Instance.AddCommandTranslator(this, isPlayer2); GameSession.Instance.AddCommandTranslator(this, isPlayer2);
animator = GetComponent<Animator>(); animator = GetComponent<Animator>();
if (animator) if (animator)
@ -79,6 +86,8 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
PlayerStatictics = GetComponent<Statistics>(); PlayerStatictics = GetComponent<Statistics>();
PlayerStateMachine = new PlayerStateMachine(this); PlayerStateMachine = new PlayerStateMachine(this);
InvincibilityTime = playerData.InvincibilityTime; InvincibilityTime = playerData.InvincibilityTime;
playerData.CurrentSpeed = playerData.InitialSpeed;
Debug.Log("Player Awake END");
} }
private void OnEnable() private void OnEnable()
@ -94,6 +103,7 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
private void Update() private void Update()
{ {
playerData.CurrentSpeed += playerData.SpeedAcceleration / 1000;
PlayerStateMachine.Tick(); PlayerStateMachine.Tick();
} }
@ -106,18 +116,21 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
if (other.TryGetComponent(out IDamageDealer damageDealer)) if (other.TryGetComponent(out IDamageDealer damageDealer)) //switch..case
{ {
if (IsInvincible) return; if (IsInvincible)
return;
int damageAmount = 1; int damageAmount = 1;
foreach (var component in GetComponents<IDamageable>()) var damageableComponents = GetComponents<IDamageable>();
foreach (var component in damageableComponents)
{ {
damageDealer.DealDamage(component, damageAmount); damageDealer.DealDamage(component, damageAmount);
} }
StartCoroutine(GrantInvincibility()); StartCoroutine(GrantInvincibility());
} }
if (other.TryGetComponent(out IObstacle obstacle)) if (other.TryGetComponent(out IObstacle obstacle)) //switch..case
{ {
obstacle.Impact(); obstacle.Impact();
} }
@ -161,6 +174,7 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
LaneSystem.ResetToDefault(); LaneSystem.ResetToDefault();
Physics.SyncTransforms(); Physics.SyncTransforms();
ReloadAnimator(); ReloadAnimator();
playerData.CurrentSpeed = playerData.InitialSpeed;
} }
public void TranslateCommand(ECommand command, PressedState state) public void TranslateCommand(ECommand command, PressedState state)
@ -177,12 +191,10 @@ public class Player : MonoBehaviour, IResettable, ICommandTranslator
case ECommand.LEFT: case ECommand.LEFT:
case ECommand.LEFT2: case ECommand.LEFT2:
PlayerStateMachine.DecreaseTargetLane(); PlayerStateMachine.DecreaseTargetLane();
JumpSound.Play();
break; break;
case ECommand.UP: case ECommand.UP:
case ECommand.UP2: case ECommand.UP2:
PlayerStateMachine.SetState(PlayerStateMachine.PlayerJumpState); PlayerStateMachine.SetState(PlayerStateMachine.PlayerJumpState);
JumpSound.Play();
break; break;
case ECommand.DOWN: case ECommand.DOWN:
case ECommand.DOWN2: case ECommand.DOWN2:

View File

@ -7,7 +7,7 @@ using UnityEngine.Serialization;
public class Statistics : MonoBehaviour,IResettable public class Statistics : MonoBehaviour,IResettable
{ {
private float distance; private float distance;
private int coinCount; public int coinCount;
private int coinMultiplier; private int coinMultiplier;
public int Score { get; private set; } public int Score { get; private set; }
public event Action<int> OnCoinCountChanged = delegate { }; public event Action<int> OnCoinCountChanged = delegate { };

8
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@ -0,0 +1,33 @@
using UnityEngine;
using UnityEngine.UI;
public class MenuManager : MonoBehaviour
{
public Image menuImage; // L'image affichée dans le menu
public Sprite[] menuSprites; // Tableau des 9 images de menu
private int player1Skin;
private int player2Skin;
void Start()
{
player1Skin = PlayerPrefs.GetInt("SelectedSkin_Player1", 0);
player2Skin = PlayerPrefs.GetInt("SelectedSkin_Player2", 0);
UpdateMenuImage();
}
void UpdateMenuImage()
{
int imageIndex = GetMenuImageIndex(player1Skin, player2Skin);
if (imageIndex >= 0 && imageIndex < menuSprites.Length)
{
menuImage.sprite = menuSprites[imageIndex];
}
}
int GetMenuImageIndex(int skin1, int skin2)
{
return skin1 * 3 + skin2; // Adapter selon ton nombre de skins
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 73a49fe834731374cbc6b8886a79c0f1

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@ -0,0 +1,26 @@
using UnityEngine;
public class PlayerSkinManager : MonoBehaviour
{
public SkinnedMeshRenderer[] bodyParts; // Liste des renderers
public Material[] skins; // Liste des matériaux (à remplir dans l'Inspector)
public string playerId; // Identifiant unique du joueur
void Start()
{
// Charger le skin sélectionné pour ce joueur spécifique
int selectedSkin = PlayerPrefs.GetInt($"SelectedSkin_{playerId}", 0);
ApplySkin(selectedSkin);
}
public void ApplySkin(int index)
{
if (index >= 0 && index < skins.Length)
{
foreach (var part in bodyParts) // Appliquer à chaque partie du corps
{
part.material = skins[index];
}
}
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
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@ -0,0 +1,13 @@
using UnityEngine;
public class SkinSelector : MonoBehaviour
{
public string playerId; // Identifiant unique du joueur
public void SelectSkin(int skinIndex)
{
// Sauvegarder l'index du skin choisi pour ce joueur spécifique
PlayerPrefs.SetInt($"SelectedSkin_{playerId}", skinIndex);
PlayerPrefs.Save();
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
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@ -1,19 +0,0 @@
using System.Globalization;
using UnityEngine;
using TMPro; // Nécessaire pour TextMeshPro
public class UIManager : MonoBehaviour
{
// Références pour la distance et les pièces (mode normal)
public TextMeshProUGUI distanceText;
public TextMeshProUGUI numberCoinsText;
// Variables pour distance et pièces
private float distance = 0f;
private int coins = 0;
void Update()
{
distanceText.text = distance.ToString("F1", CultureInfo.InvariantCulture) + "M";
numberCoinsText.text = coins.ToString();
}
}

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@ -1,2 +0,0 @@
fileFormatVersion: 2
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@ -1,4 +1,5 @@
using TMPro; using Assets.Scripts.GameSession;
using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
@ -9,12 +10,14 @@ namespace UI.Views
{ {
public TMP_Text Joueur1Text; public TMP_Text Joueur1Text;
public TMP_Text Joueur2Text; public TMP_Text Joueur2Text;
public TMP_Text CoinsText;
public TMP_Text ScoreText;
private void Start() private void Start()
{ {
if (!string.IsNullOrEmpty(GameSession.MatchResult)) if (!string.IsNullOrEmpty(GameResult.MatchResult))
{ {
switch (GameSession.MatchResult) switch (GameResult.MatchResult)
{ {
case "PLAYER1": case "PLAYER1":
Joueur1Text.text = "WINNER !"; Joueur1Text.text = "WINNER !";
@ -35,6 +38,8 @@ namespace UI.Views
else else
{ {
} }
CoinsText.text = GameResult.coinsEarned.ToString();
ScoreText.text = GameResult.score.ToString() + "M";
} }
public void RestartGame() public void RestartGame()

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