AwesomeRunner/Assets/Scripts/UI/Views/DeathScreen1VS1.cs

56 lines
1.5 KiB
C#

using Assets.Scripts.GameSession;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace UI.Views
{
public class DeathScreen1VS1 : MonoBehaviour
{
public TMP_Text Joueur1Text;
public TMP_Text Joueur2Text;
public TMP_Text CoinsText;
public TMP_Text ScoreText;
private void Start()
{
if (!string.IsNullOrEmpty(GameResult.MatchResult))
{
switch (GameResult.MatchResult)
{
case "PLAYER1":
Joueur1Text.text = "WINNER !";
Joueur2Text.text = "LOSER !";
break;
case "PLAYER2":
Joueur2Text.text = "WINNER !";
Joueur1Text.text = "LOSER !";
break;
case "DRAW":
Joueur1Text.text = "Draw";
Joueur2Text.text = "Draw";
break;
}
}
else
{
}
CoinsText.text = GameResult.coinsEarned.ToString();
ScoreText.text = GameResult.score.ToString() + "M";
}
public void RestartGame()
{
SceneManager.LoadScene("DuoGameScene");
}
public void QuitGame()
{
Application.Quit();
}
}
}