56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using Assets.Scripts.GameSession;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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namespace UI.Views
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{
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public class DeathScreen1VS1 : MonoBehaviour
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{
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public TMP_Text Joueur1Text;
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public TMP_Text Joueur2Text;
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public TMP_Text CoinsText;
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public TMP_Text ScoreText;
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private void Start()
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{
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if (!string.IsNullOrEmpty(GameResult.MatchResult))
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{
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switch (GameResult.MatchResult)
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{
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case "PLAYER1":
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Joueur1Text.text = "WINNER !";
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Joueur2Text.text = "LOSER !";
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break;
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case "PLAYER2":
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Joueur2Text.text = "WINNER !";
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Joueur1Text.text = "LOSER !";
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break;
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case "DRAW":
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Joueur1Text.text = "Draw";
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Joueur2Text.text = "Draw";
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break;
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}
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}
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else
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{
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}
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CoinsText.text = GameResult.coinsEarned.ToString();
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ScoreText.text = GameResult.score.ToString() + "M";
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}
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public void RestartGame()
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{
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SceneManager.LoadScene("DuoGameScene");
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}
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public void QuitGame()
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{
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Application.Quit();
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}
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}
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} |