70 Commits

Author SHA1 Message Date
995eff4781 Merge branch 'speedAcceleration' into dev 2025-01-14 15:08:37 +01:00
39560c1490 Resolve conflicts 2025-01-09 11:12:50 +01:00
e5f6f9fa54 LoadAsync + fix button play 2025-01-09 11:05:24 +01:00
cbdfca5443 speed dont augment while in pause + added speed management in playerdata 2025-01-09 11:00:29 +01:00
9ae93651f1 Relance partie + fix curve Y 2025-01-09 09:47:26 +01:00
Louis
8a94ce9de3 Merge branch 'dev' of https://github.com/ElPoyo266/AwesomeRunner- into speedAcceleration
# Conflicts:
#	.idea/.idea.AwesomeRunner/.idea/.gitignore
#	.vscode/settings.json
#	Assets/ParticleSystems/lasers/lasers2.unitypackage.meta
#	Assets/Scenes/DeathScreen.unity.meta
#	Assets/Scenes/GameScene.unity
#	Assets/Scenes/MainMenu.unity
#	Assets/ScriptableObjects/PlayerData.asset
#	Assets/Scripts/Player/Health.cs
#	Assets/Scripts/Player/Player.cs
#	Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset
#	Assets/TextMesh Pro/Examples & Extras/Scenes/27 - Double Pass Shader Example.unity.meta
#	ProjectSettings/EditorBuildSettings.asset
2025-01-07 16:59:09 +01:00
Louis
2d25a5e4f6 . 2025-01-07 16:53:44 +01:00
0203544469 files that should be commited before 2025-01-07 16:50:15 +01:00
Louis
4c350d16a4 Patch bouton relance DeathScreen 2025-01-07 16:48:41 +01:00
e5d7120e59 Added speed accelerator (without managing the animation length) 2025-01-07 16:43:43 +01:00
Louis
4181b857e1 Merge branch 'JumpCorrection' of https://github.com/ElPoyo266/AwesomeRunner- into dev 2025-01-07 16:19:52 +01:00
Louis
3953403bc0 textures 2025-01-07 16:17:30 +01:00
Louis
66691a9c7a textures new box 2025-01-07 16:06:30 +01:00
Louis
17f27aa8a3 Ajout obstacle + patch 2025-01-07 16:05:14 +01:00
Louis
928e5f1621 Changements 2024-12-12 11:45:17 +01:00
6bdec2b7c4 Ajout box 2024-12-12 11:37:37 +01:00
0828b8dbac Modif Louis + moi 2024-12-12 11:15:25 +01:00
Louis
f8a6fdfe3d Removed too large image (needed) 2024-12-12 09:55:47 +01:00
Louis
473fe2e123 Mise en commun avec Teddy + COrrection du jump 2024-12-12 09:32:18 +01:00
Louis
ce75c2f632 Correction du jump qui faisait "brute" à la descente 2024-12-04 16:24:57 +01:00
8b845bd31a Updated gitattributes 2024-12-04 15:59:04 +01:00
7e2b30e11a FIX broken merge 2024-12-04 15:17:48 +01:00
Louis
5350d2fb77 Correction de la vie du joueur et suppression bar de vie 2024-12-04 14:34:50 +01:00
Louis
47ef32380e Ajout death screen 2024-12-04 14:27:52 +01:00
Louis
c27de2dd97 fichier modifié sans raison ? 2024-12-04 14:27:16 +01:00
dbb4f0a59e End of camera correction 2024-12-02 14:01:16 +01:00
Louis
57229cbc5c Correction HP, ajout base de main menu, passage sous unity 6 2024-11-28 17:20:08 +01:00
VladimirPirozhenko
f28cbbc34a Fixed prefabs 2022-09-13 22:13:09 +03:00
VladimirPirozhenko
e2c8ed2399 Fixed bug, then creating pool from derived class 2022-09-13 22:05:42 +03:00
VladimirPirozhenko
d9931e379b Some tweaks to pooling editor 2022-09-12 22:23:18 +03:00
VladimirPirozhenko
d3747cd60e Added few variations of fog 2022-08-28 21:36:22 +03:00
Vladimir Pirozhenko
49de54745e Added scrollview and sorting by high score in scoreboard
Also fixed bug in PoolCreatorInspector in Split function
2022-08-26 18:19:56 +04:00
VladimirPirozhenko
35f724fcc1 Reworked few methods for list instead of dictionary 2022-08-23 23:21:19 +03:00
VladimirPirozhenko
e94e767912 Updated scoreboard system to show list of records via PlayerPrefs 2022-08-24 00:13:44 +03:00
VladimirPirozhenko
388791ecd2 Updated pooling , added cached components 2022-08-22 21:09:09 +03:00
VladimirPirozhenko
ef754928a5 Fixed Curved Shader 2022-08-21 05:16:14 +03:00
VladimirPirozhenko
ea3f8313ce Upgraded Pool inspector 2022-08-21 05:13:11 +03:00
VladimirPirozhenko
91424f85c3 Merge branch 'main' of https://github.com/VladimirPirozhenko/AwesomeRunner 2022-08-20 08:00:07 +03:00
VladimirPirozhenko
89ad14949b Upgraded pools, Cleaned-up unused code 2022-08-20 08:00:04 +03:00
Vladimir Pirozhenko
44754bdb54
Delete .github/ISSUE_TEMPLATE directory 2022-08-20 03:03:43 +03:00
Vladimir Pirozhenko
621475d7eb
Update issue templates 2022-08-20 03:02:51 +03:00
VladimirPirozhenko
f494fea030 Added tools for pool creation
It using code generation and reflection
2022-08-19 03:49:06 +03:00
Vladimir Pirozhenko
b963bd76f8
Update README.md 2022-08-18 02:44:08 +03:00
Vladimir Pirozhenko
df632c02a4
Merge pull request #3 from VladimirPirozhenko/Shaders
Added surface shaders for additive blending,emission and cutoff, also…
2022-08-18 02:37:49 +03:00
VladimirPirozhenko
6889a11109 Added surface shaders for additive blending,emission and cutoff, also upgraded standard curved shader massively
Fixed shadows with shader, optimized few things for mobiles, added CulledCamera script to prevent meshes to dissapear in front of camera
WorldCurver now lives in GameSession, from which it will be controlled
2022-08-18 03:37:06 +03:00
VladimirPirozhenko
fff9c8c5cd Shader branch, added surface shader for curved world , all of the assets were transferred to it 2022-08-17 03:35:34 +03:00
Vladimir Pirozhenko
0c66771404
Merge pull request #2 from VladimirPirozhenko/Shaders
Shader branch, added surface shader for curved world, all of the assets were transferred to it
2022-08-17 02:38:49 +03:00
VladimirPirozhenko
f2797a5355 Updated input system, added touch inputs
Now InputTranslator has its own interface to provide polymorphism in GameSession class
Touch input read only if target platform is android
2022-08-16 04:01:08 +03:00
VladimirPirozhenko
e1c8070226 Fixed bugs with input if a player is unplayable and pause is set
Input translator upgraded
2022-08-15 20:57:11 +03:00
VladimirPirozhenko
9067758171 Extracted code to Grid class, adjusted jump time to get better game feel
Also fixed scaling of score ui element
2022-08-14 06:14:54 +03:00