feat: implement equipment and container loading rollback functionality with corresponding backend cloud functions

This commit is contained in:
ElPoyo
2026-05-27 22:04:46 +02:00
parent 64a9fe382a
commit faff06e4df
15 changed files with 660 additions and 514 deletions
+88 -56
View File
@@ -88,22 +88,22 @@ class _EventPreparationPageState extends State<EventPreparationPage> with Single
// Logique stricte : on avance étape par étape
// 1. Préparation dépôt
if (prep != PreparationStatus.completed) {
if (prep != PreparationStatus.completed && prep != PreparationStatus.completedWithMissing) {
return PreparationStep.preparation;
}
// 2. Chargement aller (après préparation complète)
if (loading != LoadingStatus.completed) {
if (loading != LoadingStatus.completed && loading != LoadingStatus.completedWithMissing) {
return PreparationStep.loadingOutbound;
}
// 3. Chargement retour (après chargement aller complet)
if (unloading != UnloadingStatus.completed) {
if (unloading != UnloadingStatus.completed && unloading != UnloadingStatus.completedWithMissing) {
return PreparationStep.unloadingReturn;
}
// 4. Retour dépôt (après déchargement complet)
if (returnStatus != ReturnStatus.completed) {
if (returnStatus != ReturnStatus.completed && returnStatus != ReturnStatus.completedWithMissing) {
return PreparationStep.return_;
}
@@ -132,7 +132,7 @@ class _EventPreparationPageState extends State<EventPreparationPage> with Single
WidgetsBinding.instance.addPostFrameCallback((_) {
if (_isCurrentStepCompleted()) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
const SnackBar(
content: Text('Cette étape est déjà terminée'),
backgroundColor: Colors.orange,
),
@@ -141,6 +141,17 @@ class _EventPreparationPageState extends State<EventPreparationPage> with Single
return;
}
if (!_isPreviousStepCompleted()) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(
content: Text('L\'étape précédente n\'est pas terminée. Impossible d\'accéder à cette étape.'),
backgroundColor: Colors.red,
),
);
Navigator.of(context).pop();
return;
}
// Charger les équipements après le premier frame pour éviter setState pendant build
_loadEquipmentAndContainers();
});
@@ -150,13 +161,34 @@ class _EventPreparationPageState extends State<EventPreparationPage> with Single
bool _isCurrentStepCompleted() {
switch (_currentStep) {
case PreparationStep.preparation:
return (_currentEvent.preparationStatus ?? PreparationStatus.notStarted) == PreparationStatus.completed;
final status = _currentEvent.preparationStatus ?? PreparationStatus.notStarted;
return status == PreparationStatus.completed || status == PreparationStatus.completedWithMissing;
case PreparationStep.loadingOutbound:
return (_currentEvent.loadingStatus ?? LoadingStatus.notStarted) == LoadingStatus.completed;
final status = _currentEvent.loadingStatus ?? LoadingStatus.notStarted;
return status == LoadingStatus.completed || status == LoadingStatus.completedWithMissing;
case PreparationStep.unloadingReturn:
return (_currentEvent.unloadingStatus ?? UnloadingStatus.notStarted) == UnloadingStatus.completed;
final status = _currentEvent.unloadingStatus ?? UnloadingStatus.notStarted;
return status == UnloadingStatus.completed || status == UnloadingStatus.completedWithMissing;
case PreparationStep.return_:
return (_currentEvent.returnStatus ?? ReturnStatus.notStarted) == ReturnStatus.completed;
final status = _currentEvent.returnStatus ?? ReturnStatus.notStarted;
return status == ReturnStatus.completed || status == ReturnStatus.completedWithMissing;
}
}
/// Vérifie si l'étape précédente est bien complétée
bool _isPreviousStepCompleted() {
switch (_currentStep) {
case PreparationStep.preparation:
return true; // Première étape, toujours OK
case PreparationStep.loadingOutbound:
final prep = _currentEvent.preparationStatus ?? PreparationStatus.notStarted;
return prep == PreparationStatus.completed || prep == PreparationStatus.completedWithMissing;
case PreparationStep.unloadingReturn:
final loading = _currentEvent.loadingStatus ?? LoadingStatus.notStarted;
return loading == LoadingStatus.completed || loading == LoadingStatus.completedWithMissing;
case PreparationStep.return_:
final unloading = _currentEvent.unloadingStatus ?? UnloadingStatus.notStarted;
return unloading == UnloadingStatus.completed || unloading == UnloadingStatus.completedWithMissing;
}
}
@@ -239,10 +271,15 @@ class _EventPreparationPageState extends State<EventPreparationPage> with Single
break;
}
_quantitiesAtPreparation[eq.equipmentId] = eq.quantityAtPreparation ?? eq.quantity;
_quantitiesAtLoading[eq.equipmentId] = eq.quantityAtLoading ?? eq.quantityAtPreparation ?? eq.quantity;
_quantitiesAtUnloading[eq.equipmentId] = eq.quantityAtUnloading ?? eq.quantityAtLoading ?? eq.quantityAtPreparation ?? eq.quantity;
_quantitiesAtReturn[eq.equipmentId] = eq.quantityAtReturn ?? eq.quantityAtUnloading ?? eq.quantityAtLoading ?? eq.quantityAtPreparation ?? eq.quantity;
if ((_currentStep == PreparationStep.return_ ||
_currentStep == PreparationStep.unloadingReturn) &&
(equipmentItem?.hasQuantity ?? false)) {
_returnedQuantities[eq.equipmentId] = eq.quantityAtReturn ?? eq.quantity;
_returnedQuantities[eq.equipmentId] = eq.quantityAtReturn ?? eq.quantityAtUnloading ?? eq.quantityAtLoading ?? eq.quantityAtPreparation ?? eq.quantity;
}
}
@@ -418,9 +455,8 @@ class _EventPreparationPageState extends State<EventPreparationPage> with Single
returnStatus: updateData['returnStatus'],
);
// Mettre à jour les statuts des équipements si nécessaire
if (_currentStep == PreparationStep.preparation ||
(_currentStep == PreparationStep.unloadingReturn && _loadSimultaneously)) {
// Mettre à jour les statuts des équipements si nécessaire (uniquement pour la préparation, le retour étant géré par le trigger Firestore Cloud Function)
if (_currentStep == PreparationStep.preparation) {
await _updateEquipmentStatuses(updatedEquipment);
}
@@ -505,6 +541,8 @@ class _EventPreparationPageState extends State<EventPreparationPage> with Single
}
Future<void> _updateEquipmentStatuses(List<EventEquipment> equipment) async {
final List<String> failedUpdates = [];
for (var eq in equipment) {
try {
final equipmentData = _equipmentCache[eq.equipmentId];
@@ -513,7 +551,9 @@ class _EventPreparationPageState extends State<EventPreparationPage> with Single
// Déterminer le nouveau statut
EquipmentStatus newStatus;
if (eq.isReturned) {
newStatus = EquipmentStatus.available;
// Note : Le retour est géré par le trigger Firestore Cloud Function en tâche de fond.
// On évite les conflits d'écritures client/serveur et les double-restaurations de stock.
continue;
} else if (eq.isPrepared || eq.isLoaded) {
newStatus = EquipmentStatus.inUse;
} else {
@@ -527,19 +567,22 @@ class _EventPreparationPageState extends State<EventPreparationPage> with Single
status: equipmentStatusToString(newStatus),
);
}
// Gérer les stocks pour les consommables
if (equipmentData.hasQuantity && eq.isReturned && eq.quantityAtReturn != null) {
final currentAvailable = equipmentData.availableQuantity ?? 0;
await _dataService.updateEquipmentStatusOnly(
equipmentId: eq.equipmentId,
availableQuantity: currentAvailable + eq.quantityAtReturn!,
);
}
} catch (e) {
// Erreur silencieuse pour ne pas bloquer le processus
DebugLog.error('[EventPreparationPage] Échec de la mise à jour du statut pour l\'équipement ${eq.equipmentId}', e);
failedUpdates.add(eq.equipmentId);
}
}
if (failedUpdates.isNotEmpty && mounted) {
final names = failedUpdates.map((id) => _equipmentCache[id]?.name ?? id).join(', ');
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text('Attention : Échec de mise à jour du statut en base pour : $names. Le matériel a tout de même été validé pour l\'événement.'),
backgroundColor: Colors.orange,
duration: const Duration(seconds: 6),
),
);
}
}
String _getSuccessMessage() {
@@ -895,26 +938,28 @@ class _EventPreparationPageState extends State<EventPreparationPage> with Single
_quantitiesAtReturn.addAll(quantities);
break;
}
// Mettre à jour `_currentEvent.assignedEquipment` pour que l'UI se reconstruise avec les bonnes valeurs
final updatedList = _currentEvent.assignedEquipment.map((eq) {
final qty = quantities[eq.equipmentId];
if (qty != null) {
switch (_currentStep) {
case PreparationStep.preparation:
return eq.copyWith(quantityAtPreparation: qty);
case PreparationStep.loadingOutbound:
return eq.copyWith(quantityAtLoading: qty);
case PreparationStep.unloadingReturn:
return eq.copyWith(quantityAtUnloading: qty);
case PreparationStep.return_:
return eq.copyWith(quantityAtReturn: qty);
}
}
return eq;
}).toList();
_currentEvent = _currentEvent.copyWith(assignedEquipment: updatedList);
}
/// Obtenir la quantité requise selon l'étape (nouvelle logique)
int _getTargetQuantity(EventEquipment eventEquipment) {
switch (_currentStep) {
case PreparationStep.preparation:
return eventEquipment.quantity; // Quantité initiale
case PreparationStep.loadingOutbound:
return eventEquipment.quantityAtPreparation ?? eventEquipment.quantity;
case PreparationStep.unloadingReturn:
return eventEquipment.quantityAtLoading ??
eventEquipment.quantityAtPreparation ??
eventEquipment.quantity;
case PreparationStep.return_:
return eventEquipment.quantityAtUnloading ??
eventEquipment.quantityAtLoading ??
eventEquipment.quantityAtPreparation ??
eventEquipment.quantity;
}
}
/// Afficher un message de succès
void _showSuccessFeedback(String message) {
@@ -1020,20 +1065,7 @@ class _EventPreparationPageState extends State<EventPreparationPage> with Single
/// Mettre à jour la quantité d'un équipement à l'étape actuelle
void _updateEquipmentQuantity(String equipmentId, int newQuantity) {
setState(() {
switch (_currentStep) {
case PreparationStep.preparation:
_quantitiesAtPreparation[equipmentId] = newQuantity;
break;
case PreparationStep.loadingOutbound:
_quantitiesAtLoading[equipmentId] = newQuantity;
break;
case PreparationStep.unloadingReturn:
_quantitiesAtUnloading[equipmentId] = newQuantity;
break;
case PreparationStep.return_:
_quantitiesAtReturn[equipmentId] = newQuantity;
break;
}
_updateQuantitiesMap({equipmentId: newQuantity});
});
}