43 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KeyBindingHolder : IBindingHolder<KeyBinding>
{
public Dictionary<ECommand, KeyBinding> InputBindings { get; private set; }
private readonly Dictionary<ECommand, KeyBinding> DefaultKeyBindings = new Dictionary<ECommand, KeyBinding>
{
{ECommand.NONE, new KeyBinding(KeyCode.None)},
{ECommand.DOWN, new KeyBinding(KeyCode.DownArrow)},
{ECommand.UP, new KeyBinding(KeyCode.UpArrow)},
{ECommand.LEFT, new KeyBinding(KeyCode.LeftArrow)},
{ECommand.RIGHT, new KeyBinding(KeyCode.RightArrow)},
{ECommand.OPEN_SCOREBOARD, new KeyBinding(KeyCode.Tab)},
{ECommand.OPEN_PAUSE_MENU, new KeyBinding(KeyCode.Escape)}
};
private readonly Dictionary<ECommand, KeyBinding> Player2KeyBindings = new Dictionary<ECommand, KeyBinding>
{
{ECommand.DOWN2, new KeyBinding(KeyCode.S)},
{ECommand.UP2, new KeyBinding(KeyCode.Z)},
{ECommand.LEFT2, new KeyBinding(KeyCode.Q)},
{ECommand.RIGHT2, new KeyBinding(KeyCode.D)},
};
public void Init(Boolean isPlayer2)
{
if (InputBindings == null)
if (isPlayer2)
{
InputBindings = Player2KeyBindings;
}
else
{
InputBindings = DefaultKeyBindings;
}
}
}