2022-08-28 21:36:22 +03:00

28 lines
788 B
C#

using System.Collections;
using UnityEngine;
namespace Assets.Scripts.GameSession
{
public class Fog : ImageFilter
{
[SerializeField] private Color _nearColor;
[SerializeField] private Color _farColor;
[SerializeField] private float _nearValue;
[SerializeField] private float _farValue;
[SerializeField] private float _density;
protected override void Init()
{
}
protected override void Tick()
{
mat.SetColor("_NearColor", _nearColor);
mat.SetColor("_FarColor", _farColor);
mat.SetFloat("_NearValue", _nearValue);
mat.SetFloat("_FarValue", _farValue);
mat.SetFloat("_Density", _density);
}
}
}