24 lines
614 B
C#
24 lines
614 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class RandomExtentions
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{
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public static bool IsEmpty<T>(this List<T> list)
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{
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return list.Count == 0 ? true : false;
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}
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public static T GetRandomElement<T>(this List<T> list)
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{
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return list[Random.Range(0, list.Count)];
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}
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public static bool GetRandomElement<T>(this List<T> list, out T element)
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{
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element = default(T);
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if (list.IsEmpty())
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return false;
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element = list[Random.Range(0, list.Count)];
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return true;
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}
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}
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