VladimirPirozhenko 6999e84b65 Added pause and pause view, added restriction of input while in paused state
Upgraded Input system to fit demands of paused game (no movement inputs allowed!)
2022-08-12 05:38:17 +03:00

74 lines
2.2 KiB
C#

using System.Collections.Generic;
public class InputTranslator<T> where T : IBinding
{
private List<ICommandTranslator> commandTranslators;
private IBindingHolder<T> bindingHolder;
private bool isTranslating = true;
public void Init(IBindingHolder<T> holder)
{
commandTranslators = new List<ICommandTranslator>();
bindingHolder = holder;
bindingHolder.Init();
}
public void AddCommandTranslator(ICommandTranslator translator)
{
if (commandTranslators.Contains(translator))
return;
commandTranslators.Add(translator);
}
public void RemoveCommandTranslator(ICommandTranslator translator)
{
if (commandTranslators.Contains(translator))
commandTranslators.Remove(translator);
}
public void RestictTranslation(List<ECommand> commands, bool isRestricted)
{
foreach (var keyBinding in bindingHolder.InputBindings)
{
if (commands.Contains(keyBinding.Key))
{
keyBinding.Value.IsRestricted = isRestricted;
}
}
}
public void Tick()
{
if (!isTranslating)
return;
if (commandTranslators.Count == 0)
return;
var commands = new Dictionary<ECommand, PressedState>();
foreach (var keyBinding in bindingHolder.InputBindings)
{
if (keyBinding.Value.IsRestricted)
continue;
if (keyBinding.Value.IsPressed)
commands.Add(keyBinding.Key, new PressedState(keyBinding.Value.IsPressed, keyBinding.Value.IsReleased));
if (keyBinding.Value.IsReleased)
commands.Add(keyBinding.Key, new PressedState(keyBinding.Value.IsPressed, keyBinding.Value.IsReleased));
}
if (commands.Count == 0)
return;
foreach (var commandTranslator in commandTranslators)
{
foreach (var command in commands)
{
var eCommand = command.Key;
var pressedState = command.Value;
commandTranslator.TranslateCommand(eCommand, pressedState);
}
}
}
}