18 lines
398 B
C#
18 lines
398 B
C#
using UnityEngine;
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public class TurningChunk : Chunk
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{
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[SerializeField] private bool isClockwise;
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public bool IsClockwise { get { return isClockwise; } private set { isClockwise = value; } }
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public override void Init(ChunkSpawner spawner)
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{
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base.Init(spawner);
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}
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public override void ChangeDirectionBasedOnPreviousChunk(Chunk previousChunk)
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{
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}
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}
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