VladimirPirozhenko 45b277e7d1 Initial commit
2022-08-07 07:31:16 +03:00

13 lines
289 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
abstract public class State<T> where T : MonoBehaviour
{
abstract public void Tick();
public virtual void FixedTick() { }
public virtual void OnStateEnter() { }
public virtual void OnStateExit() { }
}