VladimirPirozhenko 45b277e7d1 Initial commit
2022-08-07 07:31:16 +03:00

29 lines
690 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScoreboardState : PausedState
{
public ScoreboardState(GameSessionStateMachine gameSessionStateMachine) : base(gameSessionStateMachine)
{
}
public override void OnStateEnter()
{
base.OnStateEnter();
gameSessionSM.ShowPauseMenuPopUp(false);
// session.scoreboardUI.Show(true);
gameSessionSM.ShowScoreboardUI(true);
}
public override void OnStateExit()
{
gameSessionSM.ShowScoreboardUI(false);
gameSessionSM.ShowPauseMenuPopUp(true);
// base.OnStateExit();
}
public override void Tick()
{
}
}