VladimirPirozhenko 45b277e7d1 Initial commit
2022-08-07 07:31:16 +03:00

27 lines
580 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PausedState : GameSessionState
{
public PausedState(GameSessionStateMachine gameSessionStateMachine) : base(gameSessionStateMachine)
{
}
public override void OnStateEnter()
{
//gameSessionSM.ShowPauseMenuPopUp(true);
gameSessionSM.PauseSession(true);
}
public override void OnStateExit()
{
// gameSessionSM.ShowPauseMenuPopUp(false);
gameSessionSM.PauseSession(false);
}
public override void Tick()
{
}
}