17 lines
445 B
C#
17 lines
445 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class GameSessionState : State<GameSession>
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{
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protected GameSessionStateMachine gameSessionSM;
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public GameSessionState(GameSessionStateMachine gameSessionStateMachine)
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{
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gameSessionSM = gameSessionStateMachine;
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//StateMachine = session.SessionStateMachine;
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}
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public override void Tick() { }
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}
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