
Fixed shadows with shader, optimized few things for mobiles, added CulledCamera script to prevent meshes to dissapear in front of camera WorldCurver now lives in GameSession, from which it will be controlled
11 lines
230 B
Plaintext
11 lines
230 B
Plaintext
fileFormatVersion: 2
|
|
guid: 7ff64e56b725c9546ad05c7cb85f3c02
|
|
ShaderImporter:
|
|
externalObjects: {}
|
|
defaultTextures: []
|
|
nonModifiableTextures: []
|
|
preprocessorOverride: 0
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|