194 lines
5.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Assets.Scripts.GameSession;
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.SceneManagement;
[RequireComponent(typeof(WorldCurver))]
public class GameSession : MonoBehaviour,IResettable
{
[SerializeField] private Player player1;
[SerializeField] [CanBeNull] private Player player2;
[SerializeField] private Scoreboard scoreboard;
[SerializeField] private Boolean isDuoMode;
public static GameSession Instance { get; private set; }
public WorldCurver Curver { get; private set; }
private IInputTranslator _player1InputTranslator;
private IInputTranslator _player2InputTranslator;
public static string MatchResult { get; private set; }
private bool _isSessionPaused = false;
private bool _isInputAlreadyRestricted = false;
private float _speedAtPause;
private void Awake()
{
Instance = this;
Init();
Curver = GetComponent<WorldCurver>();
}
private void Start()
{
if (ApplicationUtil.platform == RuntimePlatform.Android || ApplicationUtil.platform == RuntimePlatform.IPhonePlayer)
{
//Application.targetFrameRate = 60;
}
}
private void Update()
{
_player1InputTranslator.Tick();
if (isDuoMode)
{
_player2InputTranslator.Tick();
}
Curver.Tick();
// curver.SinCurveX();
// Curver.SinCurveY();
//Curver.TurnWorldToLeft();
}
private void Init()
{
var player1Holder = new KeyBindingHolder();
player1Holder.Init(false);
_player1InputTranslator = new InputTranslator<KeyBinding>(player1Holder, false);
if (isDuoMode)
{
var player2Holder = new KeyBindingHolder();
player2Holder.Init(true);
_player2InputTranslator = new InputTranslator<KeyBinding>(player2Holder, true);
}
}
public void AddCommandTranslator(ICommandTranslator translator, bool isPlayer2)
{
if (isPlayer2)
{
_player2InputTranslator.AddCommandTranslator(translator);
}else
{
_player1InputTranslator.AddCommandTranslator(translator);
}
}
public void PauseSession(bool isPaused)
{
if (isPaused)
_speedAtPause = player1.playerData.CurrentSpeed;
else
{
player1.playerData.CurrentSpeed = _speedAtPause;
}
Time.timeScale = isPaused ? 0 : 1;
if (!_isSessionPaused && _player1InputTranslator.IsTranslationResticted(InputConstants.InGameCommands) && _player2InputTranslator.IsTranslationResticted(InputConstants.InGameCommands) )
{
_isInputAlreadyRestricted = true;
_isSessionPaused = isPaused;
return;
}
if (!_player1InputTranslator.IsTranslationResticted(InputConstants.InGameCommands) && !_player2InputTranslator.IsTranslationResticted(InputConstants.InGameCommands))
{
_isInputAlreadyRestricted = false;
}
_isSessionPaused = isPaused;
if (_isInputAlreadyRestricted)
{
return;
}
RestrictInputs(InputConstants.InGameCommands,isRestricted: isPaused);
}
public void RestrictInputs(List<ECommand> commands,bool isRestricted)
{
_player1InputTranslator.RestictTranslation(commands, isRestricted);
if (isDuoMode)
{
_player2InputTranslator.RestictTranslation(commands, isRestricted);
}
}
public void UpdateScoreboard(ScoreboardEntry entry)
{
scoreboard.AddScoreboardEntry(entry);
}
private bool isCheckingEquality = false;
public void HandlePlayerDeath(Player deadPlayer)
{
if (isDuoMode)
{
if (isCheckingEquality) return;
isCheckingEquality = true;
StartCoroutine(CheckForEquality(deadPlayer));
}
else
{
SceneManager.LoadScene("DeathScreen");
}
}
private IEnumerator CheckForEquality(Player deadPlayer)
{
yield return new WaitForSeconds(0.3f);
if (player1.isDead && player2.isDead)
{
SendResultToDeathScreen("DRAW");
}
else if (player1.isDead)
{
SendResultToDeathScreen("PLAYER2");
}
else if (player2.isDead)
{
SendResultToDeathScreen("PLAYER1");
}
isCheckingEquality = false;
}
private void SendResultToDeathScreen(string result)
{
MatchResult = result;
SceneManager.LoadScene("DeathScreen1VS1");
}
public void PausePlayAgain()
{
if (isDuoMode)
{
GoToScene.GoToDuoMode();
}
else
{
GoToScene.GoToSoloMode();
}
ResetToDefault();
}
public void PauseBackToMainMenu()
{
GoToScene.GoToMainMenu();
ResetToDefault();
}
public void ResetToDefault()
{
PauseSession(false);
if(player1 !=null)
player1.ResetToDefault();
if (isDuoMode && player2 != null)
{
player2.ResetToDefault();
}
}
}