VladimirPirozhenko 6a87d4abda Added classess for views, added new laser obstacle
New laser obstacle uses particle system, UI not yet implemented, but classess for ui was added
2022-08-10 06:10:40 +03:00

39 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(BoxCollider))]
public class Obstacle : MonoBehaviour,IObstacle,IDamageDealer,IResettable,IPoolable<Obstacle>
{
[field: SerializeField] public bool IsOnAllLanes { get; private set; }
public BoxCollider Collider { get; private set; }
public BasePool<Obstacle> OwningPool { private get; set; }
private void Awake()
{
Collider = GetComponent<BoxCollider>();
}
public void ResetToDefault()
{
transform.localPosition = Vector3.zero;
transform.position = Vector3.zero;
transform.rotation = Quaternion.identity;
gameObject.transform.SetParent(OwningPool.transform);
ReturnToPool();
}
public void Impact()
{
ResetToDefault();
}
public void DealDamage(IDamageable target, int amount)
{
target.TakeDamage(amount);
}
public void ReturnToPool()
{
OwningPool.ReturnToPool(this);
}
}