2022-08-11 03:37:40 +03:00

24 lines
710 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KeyBindingHolder : IBindingHolder<KeyBinding>
{
public Dictionary<ECommand, KeyBinding> InputBindings { get; private set; }
private readonly Dictionary<ECommand, KeyBinding> DefaultKeyBindings = new Dictionary<ECommand, KeyBinding>
{
{ECommand.DOWN, new KeyBinding(KeyCode.DownArrow)},
{ECommand.UP, new KeyBinding(KeyCode.UpArrow)},
{ECommand.LEFT, new KeyBinding(KeyCode.LeftArrow)},
{ECommand.RIGHT, new KeyBinding(KeyCode.RightArrow)},
};
public void Init()
{
if (InputBindings == null)
InputBindings = DefaultKeyBindings;
}
}