AwesomeRunner/Assets/Scripts/UI/Views/ScoreboardView.cs

56 lines
1.8 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScoreboardView : BaseView
{
[SerializeField] private Button backButton;
[SerializeField] private PlayerScoreboardCard cardPrefab;
private VerticalLayoutGroup layoutGroup;
private readonly Dictionary<string,PlayerScoreboardCard> playerCards = new Dictionary<string, PlayerScoreboardCard>();
public override void Init()
{
base.Init();
layoutGroup = GetComponentInChildren<VerticalLayoutGroup>();
backButton.onClick.AddListener(() =>
{
Show(false);
ViewManager.Instance.Show<PausedView>(true);
});
}
public void AddPlayerCards(List<PlayerScoreboardCardData> cardsData)
{
foreach (var cardData in cardsData)
{
AddPlayerCard(cardData);
}
}
private void AddPlayerCard(PlayerScoreboardCardData cardData)
{
if (playerCards.ContainsKey(cardData.playerName))
return;
PlayerScoreboardCard playerScoreboardCard = Instantiate(cardPrefab);
playerScoreboardCard.transform.SetParent(layoutGroup.transform, false);
playerScoreboardCard.UpdateCard(cardData);
playerCards.Add(cardData.playerName, playerScoreboardCard);
}
public void RemovePlayerCard(string cardTag)
{
if (playerCards.ContainsKey(cardTag))
{
playerCards.TryGetValue(cardTag, out PlayerScoreboardCard playerScoreboardCard);
playerScoreboardCard.gameObject.SetActive(false); //TODO: Pooling
playerCards.Remove(cardTag);
}
}
public void RefreshPlayerCard(PlayerScoreboardCardData cardData)
{
if (playerCards.TryGetValue(cardData.playerName, out PlayerScoreboardCard card))
card.UpdateCard(cardData);
}
}