AwesomeRunner/Assets/Scripts/Tools/PoolPrefabCreator.cs

19 lines
469 B
C#

#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
public static class PoolPrefabCreator
{
private const string POOL_PREFAB_PATH = "Assets/Prefabs/Pools/";
[MenuItem("Tools/Prefab/CreatePoolPrefabFromSelected")]
private static void CreatePoolPrefab()
{
//TODO: Make tool or inspector GUI to make pool out of IPoolable
//IPoolable poolable = Selection.activeGameObject.GetComponent<IPoolable>();
//poolable.
}
}
#endif