AwesomeRunner/Assets/Scripts/UI/Views/PlayerHUDView.cs
VladimirPirozhenko 6999e84b65 Added pause and pause view, added restriction of input while in paused state
Upgraded Input system to fit demands of paused game (no movement inputs allowed!)
2022-08-12 05:38:17 +03:00

23 lines
551 B
C#

using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(RectTransform))]
public class PlayerHUDView : BaseView
{
[SerializeField] private TMP_Text scoreText;
public override void Init()
{
base.Init();
transform.position = Vector3.zero;
RectTransform rectTransform = GetComponent<RectTransform>();
rectTransform.localPosition = Vector3.zero;
}
public void UpdateScore(string score)
{
scoreText.text = $"Score: {score} ";
}
}