
InputTranslator now can check whether is translation is restricted, added new method to ViewManager - IsActive - to check if view is active or not
86 lines
2.5 KiB
C#
86 lines
2.5 KiB
C#
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using System.Collections.Generic;
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public class InputTranslator<T> where T : IBinding
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{
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private List<ICommandTranslator> commandTranslators;
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private IBindingHolder<T> bindingHolder;
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public void Init(IBindingHolder<T> holder)
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{
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commandTranslators = new List<ICommandTranslator>();
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bindingHolder = holder;
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bindingHolder.Init();
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}
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public void AddCommandTranslator(ICommandTranslator translator)
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{
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if (commandTranslators.Contains(translator))
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return;
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commandTranslators.Add(translator);
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}
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public void RemoveCommandTranslator(ICommandTranslator translator)
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{
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if (commandTranslators.Contains(translator))
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commandTranslators.Remove(translator);
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}
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public void RestictTranslation(List<ECommand> commands, bool isRestricted)
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{
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foreach (var keyBinding in bindingHolder.InputBindings)
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{
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if (commands.Contains(keyBinding.Key))
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{
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keyBinding.Value.IsRestricted = isRestricted;
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}
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}
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}
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public bool IsTranslationResticted(List<ECommand> commands)
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{
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foreach (ECommand command in commands)
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{
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if (bindingHolder.InputBindings.ContainsKey(command))
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{
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return bindingHolder.InputBindings[command].IsRestricted;
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}
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}
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return false;
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}
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public void Tick()
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{
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if (commandTranslators.Count == 0)
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return;
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var commands = new Dictionary<ECommand, PressedState>();
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foreach (var keyBinding in bindingHolder.InputBindings)
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{
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if (keyBinding.Value.IsRestricted)
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continue;
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if (keyBinding.Value.IsPressed)
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commands.Add(keyBinding.Key, new PressedState(keyBinding.Value.IsPressed, keyBinding.Value.IsReleased));
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if (keyBinding.Value.IsReleased)
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commands.Add(keyBinding.Key, new PressedState(keyBinding.Value.IsPressed, keyBinding.Value.IsReleased));
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}
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if (commands.Count == 0)
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return;
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foreach (var commandTranslator in commandTranslators)
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{
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foreach (var command in commands)
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{
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var eCommand = command.Key;
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var pressedState = command.Value;
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commandTranslator.TranslateCommand(eCommand, pressedState);
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}
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}
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}
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}
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