67 lines
2.3 KiB
C#
67 lines
2.3 KiB
C#
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
|
|
namespace TMPro.Examples
|
|
{
|
|
|
|
public class ObjectSpin : MonoBehaviour
|
|
{
|
|
#pragma warning disable 0414
|
|
public enum MotionType { Rotation, SearchLight, Translation };
|
|
public MotionType Motion;
|
|
|
|
public Vector3 TranslationDistance = new Vector3(5, 0, 0);
|
|
public float TranslationSpeed = 1.0f;
|
|
public float SpinSpeed = 5;
|
|
public int RotationRange = 15;
|
|
private Transform m_transform;
|
|
|
|
private float m_time;
|
|
private Vector3 m_prevPOS;
|
|
private Vector3 m_initial_Rotation;
|
|
private Vector3 m_initial_Position;
|
|
private Color32 m_lightColor;
|
|
|
|
void Awake()
|
|
{
|
|
m_transform = transform;
|
|
m_initial_Rotation = m_transform.rotation.eulerAngles;
|
|
m_initial_Position = m_transform.position;
|
|
|
|
Light light = GetComponent<Light>();
|
|
m_lightColor = light != null ? light.color : Color.black;
|
|
}
|
|
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
switch (Motion)
|
|
{
|
|
case MotionType.Rotation:
|
|
m_transform.Rotate(0, SpinSpeed * Time.deltaTime, 0);
|
|
break;
|
|
case MotionType.SearchLight:
|
|
m_time += SpinSpeed * Time.deltaTime;
|
|
m_transform.rotation = Quaternion.Euler(m_initial_Rotation.x, Mathf.Sin(m_time) * RotationRange + m_initial_Rotation.y, m_initial_Rotation.z);
|
|
break;
|
|
case MotionType.Translation:
|
|
m_time += TranslationSpeed * Time.deltaTime;
|
|
|
|
float x = TranslationDistance.x * Mathf.Cos(m_time);
|
|
float y = TranslationDistance.y * Mathf.Sin(m_time) * Mathf.Cos(m_time * 1f);
|
|
float z = TranslationDistance.z * Mathf.Sin(m_time);
|
|
|
|
m_transform.position = m_initial_Position + new Vector3(x, z, y);
|
|
|
|
// Drawing light patterns because they can be cool looking.
|
|
//if (Time.frameCount > 1)
|
|
// Debug.DrawLine(m_transform.position, m_prevPOS, m_lightColor, 100f);
|
|
|
|
m_prevPOS = m_transform.position;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} |