12 lines
472 B
C#

using System.Collections;
using UnityEngine;
[CreateAssetMenu(fileName = "PlayerData", menuName = "ScriptableObjects/Player")]
public class PlayerData : ScriptableObject
{
[field: SerializeField] public int InvincibilityTime { get; private set; }
[field: SerializeField] public float JumpHeight { get; private set; }
[field: SerializeField] public float LaneSwitchSpeed { get; private set; }
[field: SerializeField] public float Speed { get; set; }
}