VladimirPirozhenko 6999e84b65 Added pause and pause view, added restriction of input while in paused state
Upgraded Input system to fit demands of paused game (no movement inputs allowed!)
2022-08-12 05:38:17 +03:00

10 lines
194 B
C#

using System.Collections;
using UnityEngine;
public interface IBinding
{
public bool IsPressed { get; }
public bool IsReleased { get; }
public bool IsRestricted { get; set; }
}