23 lines
638 B
C#
23 lines
638 B
C#
using TMPro;
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using UnityEngine;
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public struct PlayerScoreboardCardData
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{
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public string playerName;
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public string playerScore;
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public PlayerScoreboardCardData(string playerName,string playerScore)
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{
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this.playerName = playerName;
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this.playerScore = playerScore;
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}
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}
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public class PlayerScoreboardCard : MonoBehaviour
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{
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[SerializeField] private TextMeshProUGUI playerName;
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[SerializeField] private TextMeshProUGUI playerScore;
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public void UpdateCard(PlayerScoreboardCardData data)
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{
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playerName.text = data.playerName;
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playerScore.text = data.playerScore;
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}
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} |