34 lines
658 B
C#
34 lines
658 B
C#
using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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public class HeartImage : MonoBehaviour
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{
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public Image image { get; private set; }
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[SerializeField] private Sprite heartSprite;
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[SerializeField] private Sprite emptyHeartSprite;
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private void Awake()
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{
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image = GetComponent<Image>();
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SetFullHeartSprite();
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}
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public void SetFullHeartSprite()
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{
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if (image != null)
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{
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image.sprite = heartSprite;
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}
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}
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public void SetEmptyHeartSprite()
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{
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if (image != null)
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{
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image.sprite = emptyHeartSprite;
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}
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}
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}
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