2022-08-11 08:49:23 +03:00

34 lines
658 B
C#

using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class HeartImage : MonoBehaviour
{
public Image image { get; private set; }
[SerializeField] private Sprite heartSprite;
[SerializeField] private Sprite emptyHeartSprite;
private void Awake()
{
image = GetComponent<Image>();
SetFullHeartSprite();
}
public void SetFullHeartSprite()
{
if (image != null)
{
image.sprite = heartSprite;
}
}
public void SetEmptyHeartSprite()
{
if (image != null)
{
image.sprite = emptyHeartSprite;
}
}
}