AwesomeRunner/Assets/Scripts/UI/Views/ScoreboardView.cs
2022-08-11 08:49:23 +03:00

50 lines
1.5 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class ScoreboardView : BaseView
{
//public static ScoreboardView Instance { get; private set; }
[SerializeField] PlayerScoreboardCard cardPrefab;
private readonly Dictionary<string,PlayerScoreboardCard> playerCards = new Dictionary<string, PlayerScoreboardCard>();
private void Awake()
{
//Instance = this;
}
public void AddPlayerCards(List<PlayerScoreboardCardData> cardsData)
{
foreach (var cardData in cardsData)
{
AddPlayerCard(cardData);
}
}
private void AddPlayerCard(PlayerScoreboardCardData cardData)
{
if (playerCards.ContainsKey(cardData.playerName))
return;
PlayerScoreboardCard playerScoreboardCard = Instantiate(cardPrefab);
playerScoreboardCard.transform.SetParent(this.transform, false);
playerScoreboardCard.UpdateCard(cardData);
playerCards.Add(cardData.playerName, playerScoreboardCard);
}
public void RemovePlayerCard(string cardTag)
{
if (playerCards.ContainsKey(cardTag))
{
playerCards.TryGetValue(cardTag, out PlayerScoreboardCard playerScoreboardCard);
playerScoreboardCard.gameObject.SetActive(false); //TODO: Pooling
playerCards.Remove(cardTag);
}
}
public void RefreshPlayerCard(PlayerScoreboardCardData cardData)
{
if (playerCards.TryGetValue(cardData.playerName, out PlayerScoreboardCard card))
card.UpdateCard(cardData);
}
}