2022-08-11 03:37:40 +03:00

28 lines
566 B
C#

using System.Collections;
using UnityEngine;
public class GameSession : MonoBehaviour
{
public InputTranslator<KeyBinding> InputTranslator;
public static GameSession Instance { get; private set; }
private void Awake()
{
Instance = this;
Init();
}
private void Init()
{
InputTranslator = new InputTranslator<KeyBinding>();
IBindingHolder<KeyBinding> holder = new KeyBindingHolder();
InputTranslator.Init(holder);
}
private void Update()
{
InputTranslator.Tick();
}
}