AwesomeRunner/Assets/Scripts/Tools/PoolPrefabCreator.cs
2022-08-11 08:49:23 +03:00

17 lines
374 B
C#

#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
public static class PoolPrefabCreator
{
private const string POOL_PREFAB_PATH = "Assets/Prefabs/Pools/";
//[MenuItem("Tools/Prefab/CreatePoolPrefabFromSelected")]
//private static void CreatePoolPrefab()
//{
//TODO: Make tool or inspector GUI to make pool out of IPoolable
//}
}
#endif