68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(BoxCollider))]
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public abstract class Chunk : PoolingObject<Chunk>, IResettable
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{
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protected ChunkSpawner spawner;
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[field: SerializeField] public Transform Begin { get; private set; }
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[field: SerializeField] public Transform End { get; private set; }
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public List<Coin> Coins { get; private set; }
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public List<Obstacle> Obstacles { get; private set; }
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public BoxCollider Collider { get; private set; }
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public Grid Grid { get; private set; }
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virtual public void Init(ChunkSpawner spawner)
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{
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this.spawner = spawner;
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Collider = GetComponent<BoxCollider>();
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Coins = new List<Coin>();
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Obstacles = new List<Obstacle>();
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InitializeGrid();
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}
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private void InitializeGrid()
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{
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Vector3 chunkLengthVector = (End.position - Begin.position);
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float chunkLength = chunkLengthVector.magnitude;
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Grid = new Grid(chunkLength);
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}
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public void ResetToDefault()
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{
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transform.localPosition = Vector3.zero;
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transform.position = Vector3.zero;
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transform.rotation = Quaternion.identity;
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.TryGetComponent(out Player player))
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{
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spawner.DelayedReturnToPool(this);
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spawner.Spawn();
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}
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}
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public void ChangeTransformBasedOnPreviousChunk(Chunk previousChunk)
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{
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ChangeDirectionBasedOnPreviousChunk(previousChunk);
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ChangePositionBasedOnPreviousChunk(previousChunk);
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ChangeRotationBasedOnPreviousChunk(previousChunk);
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}
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abstract public void ChangeDirectionBasedOnPreviousChunk(Chunk previousChunk);
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private void ChangePositionBasedOnPreviousChunk(Chunk previousChunk)
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{
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//float diffBetweenBeginAndCenter = Begin.localPosition.z;
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transform.position = previousChunk.End.position - Begin.localPosition;
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}
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private void ChangeRotationBasedOnPreviousChunk(Chunk previousChunk)
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{
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}
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}
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