AwesomeRunner/Assets/Scripts/Road/ChunkGenerationFromPrefab.cs
VladimirPirozhenko 4fa18a41a0 Changed animation strings to hashes, added IPoolable interface, upgrade pool system
Change generation of obstacles
Now all the important objects is cointained by pools
2022-08-09 22:23:49 +03:00

14 lines
279 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChunkGenerationFromPrefab //: IChunkGenerationStrategy
{
[SerializeField] private readonly List<Chunk> chunks = new List<Chunk>();
public void Generate()
{
}
}