14 lines
279 B
C#
14 lines
279 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ChunkGenerationFromPrefab //: IChunkGenerationStrategy
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{
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[SerializeField] private readonly List<Chunk> chunks = new List<Chunk>();
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public void Generate()
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{
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}
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}
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