VladimirPirozhenko 45b277e7d1 Initial commit
2022-08-07 07:31:16 +03:00

55 lines
1.6 KiB
C#

using System.Collections;
using UnityEngine;
public class TurningChunk : Chunk
{
[SerializeField] private bool isClockwise;
public bool IsClockwise { get { return isClockwise; } private set { isClockwise = value; } }
public override void Init(ChunkSpawner spawner)
{
base.Init(spawner);
Direction = EDirection.WEST;
}
public override void ChangeDirectionBasedOnPreviousChunk(Chunk previousChunk)
{
if (!isClockwise)
{
switch (previousChunk.Direction)
{
case EDirection.NORTH:
Direction = EDirection.WEST;
break;
case EDirection.SOUTH:
Direction = EDirection.EAST;
break;
case EDirection.WEST:
Direction = EDirection.SOUTH;
break;
case EDirection.EAST:
Direction = EDirection.NORTH;
break;
}
}
else
{
switch (previousChunk.Direction)
{
case EDirection.NORTH:
Direction = EDirection.EAST;
break;
case EDirection.SOUTH:
Direction = EDirection.WEST;
break;
case EDirection.WEST:
Direction = EDirection.NORTH;
break;
case EDirection.EAST:
Direction = EDirection.SOUTH;
break;
}
}
}
}