VladimirPirozhenko 45b277e7d1 Initial commit
2022-08-07 07:31:16 +03:00

12 lines
473 B
C#

using System.Collections;
using UnityEngine;
[CreateAssetMenu(fileName = "PlayerData", menuName = "Player", order = 1)]
public class PlayerData : ScriptableObject
{
[field: SerializeField] public int InvincibilityTime { get; private set; }
[field: SerializeField] public float JumpHeight { get; private set; }
[field: SerializeField] public float LaneSwitchSpeed { get; private set; }
[field: SerializeField] public float Speed { get; private set; }
}