VladimirPirozhenko 4fa18a41a0 Changed animation strings to hashes, added IPoolable interface, upgrade pool system
Change generation of obstacles
Now all the important objects is cointained by pools
2022-08-09 22:23:49 +03:00

8 lines
90 B
C#

using System;
using UnityEngine;
public class ObstaclePool : BasePool<Obstacle>
{
}