VladimirPirozhenko 45b277e7d1 Initial commit
2022-08-07 07:31:16 +03:00

48 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotator : MonoBehaviour
{
private enum ERotationAxis
{
X_AXIS,
Y_AXIS,
Z_AXIS
}
private enum ERotationDirection
{
CLOCKWISE,
COUNTER_CLOCKWISE
}
[SerializeField] private float rotationSpeed;
[SerializeField] private ERotationDirection direction;
[SerializeField] private ERotationAxis axis;
private float rotationDelta;
void Update()
{
switch (direction)
{
case ERotationDirection.CLOCKWISE:
rotationDelta = rotationSpeed * Time.deltaTime ;
break;
case ERotationDirection.COUNTER_CLOCKWISE:
rotationDelta = rotationSpeed * -Time.deltaTime ;
break;
}
switch (axis)
{
case ERotationAxis.X_AXIS:
transform.Rotate(rotationDelta, 0, 0, Space.Self);
break;
case ERotationAxis.Y_AXIS:
transform.Rotate(0, rotationDelta, 0, Space.Self);
break;
case ERotationAxis.Z_AXIS:
transform.Rotate(0, 0, rotationDelta, Space.Self);
break;
}
}
}