109 lines
3.0 KiB
C#
109 lines
3.0 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
[RequireComponent(typeof(WorldCurver))]
|
|
public class GameSession : MonoBehaviour,IResettable
|
|
{
|
|
[SerializeField] private Player currentPlayer;
|
|
[SerializeField] private Scoreboard scoreboard;
|
|
public static GameSession Instance { get; private set; }
|
|
public WorldCurver Curver { get; private set; }
|
|
private IInputTranslator inputTranslator;
|
|
|
|
private bool isSessionPaused = false;
|
|
private bool isInputAlreadyRestricted = false;
|
|
|
|
private void Awake()
|
|
{
|
|
Instance = this;
|
|
Init();
|
|
Curver = GetComponent<WorldCurver>();
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
if (ApplicationUtil.platform == RuntimePlatform.Android || ApplicationUtil.platform == RuntimePlatform.IPhonePlayer)
|
|
{
|
|
//Application.targetFrameRate = 60;
|
|
}
|
|
}
|
|
private void Update()
|
|
{
|
|
inputTranslator.Tick();
|
|
Curver.Tick();
|
|
// curver.SinCurveX();
|
|
// Curver.SinCurveY();
|
|
//Curver.TurnWorldToLeft();
|
|
}
|
|
|
|
private void Init()
|
|
{
|
|
if (ApplicationUtil.platform == RuntimePlatform.Android || ApplicationUtil.platform == RuntimePlatform.IPhonePlayer)
|
|
{
|
|
IBindingHolder<TouchBinding> touchHolder = new TouchBindingHolder();
|
|
inputTranslator = new InputTranslator<TouchBinding>(touchHolder);
|
|
}
|
|
else
|
|
{
|
|
IBindingHolder<KeyBinding> keyHolder = new KeyBindingHolder();
|
|
inputTranslator = new InputTranslator<KeyBinding>(keyHolder);
|
|
}
|
|
}
|
|
|
|
public void AddCommandTranslator(ICommandTranslator translator)
|
|
{
|
|
inputTranslator.AddCommandTranslator(translator);
|
|
}
|
|
|
|
|
|
public void PauseSession(bool isPaused)
|
|
{
|
|
Time.timeScale = isPaused ? 0 : 1;
|
|
if (!isSessionPaused && inputTranslator.IsTranslationResticted(InputConstants.InGameCommands))
|
|
{
|
|
isInputAlreadyRestricted = true;
|
|
isSessionPaused = isPaused;
|
|
return;
|
|
}
|
|
if (!inputTranslator.IsTranslationResticted(InputConstants.InGameCommands))
|
|
{
|
|
isInputAlreadyRestricted = false;
|
|
}
|
|
isSessionPaused = isPaused;
|
|
if (isInputAlreadyRestricted)
|
|
{
|
|
return;
|
|
}
|
|
RestrictInputs(InputConstants.InGameCommands,isRestricted: isPaused);
|
|
}
|
|
|
|
public void RestrictInputs(List<ECommand> commands,bool isRestricted)
|
|
{
|
|
inputTranslator.RestictTranslation(commands, isRestricted);
|
|
}
|
|
|
|
public void UpdateScoreboard(ScoreboardEntry entry)
|
|
{
|
|
scoreboard.AddScoreboardEntry(entry);
|
|
}
|
|
|
|
public void GoToGameScene()
|
|
{
|
|
SceneManager.LoadScene("GameScene", LoadSceneMode.Single);
|
|
ResetToDefault();
|
|
}
|
|
|
|
public void GoToMainMenu()
|
|
{
|
|
SceneManager.LoadScene("MainMenu", LoadSceneMode.Single);
|
|
ResetToDefault();
|
|
}
|
|
|
|
public void ResetToDefault()
|
|
{
|
|
PauseSession(false);
|
|
currentPlayer.ResetToDefault();
|
|
}
|
|
} |