18 lines
398 B
C#

using UnityEngine;
public class TurningChunk : Chunk
{
[SerializeField] private bool isClockwise;
public bool IsClockwise { get { return isClockwise; } private set { isClockwise = value; } }
public override void Init(ChunkSpawner spawner)
{
base.Init(spawner);
}
public override void ChangeDirectionBasedOnPreviousChunk(Chunk previousChunk)
{
}
}