33 lines
903 B
C#
33 lines
903 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class ScoreUI : TextUIElement
|
|
{
|
|
[SerializeField] private Statistics playerStatistics;
|
|
private int scoreIncrement = 0;
|
|
private void OnEnable()
|
|
{
|
|
playerStatistics.OnScoreCalculated += UpdateScoreText;
|
|
}
|
|
private void OnDisable()
|
|
{
|
|
playerStatistics.OnScoreCalculated -= UpdateScoreText;
|
|
}
|
|
private void UpdateScoreText(int score)
|
|
{
|
|
StartCoroutine(ScoreCalculationAnimation(score));
|
|
}
|
|
public IEnumerator ScoreCalculationAnimation(int score)
|
|
{
|
|
while (scoreIncrement < score)
|
|
{
|
|
stringBuilder.Length = originalStringLength;
|
|
stringBuilder.Append(scoreIncrement.ToString());
|
|
textMeshUI.text = stringBuilder.ToString();
|
|
scoreIncrement++;
|
|
yield return null;
|
|
}
|
|
}
|
|
}
|