VladimirPirozhenko 45b277e7d1 Initial commit
2022-08-07 07:31:16 +03:00

17 lines
388 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StraightChunk : Chunk
{
public override void Init(ChunkSpawner spawner)
{
base.Init(spawner);
Direction = EDirection.NORTH;
}
public override void ChangeDirectionBasedOnPreviousChunk(Chunk previousChunk)
{
Direction = previousChunk.Direction;
}
}