17 lines
388 B
C#
17 lines
388 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class StraightChunk : Chunk
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{
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public override void Init(ChunkSpawner spawner)
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{
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base.Init(spawner);
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Direction = EDirection.NORTH;
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}
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public override void ChangeDirectionBasedOnPreviousChunk(Chunk previousChunk)
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{
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Direction = previousChunk.Direction;
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}
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}
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