VladimirPirozhenko 4fa18a41a0 Changed animation strings to hashes, added IPoolable interface, upgrade pool system
Change generation of obstacles
Now all the important objects is cointained by pools
2022-08-09 22:23:49 +03:00

28 lines
546 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AiInput : IPlayerInput
{
public bool IsShooting()
{
throw new NotImplementedException();
}
public EInputDirection? ScanDirection()
{
throw new NotImplementedException();
}
//public bool ActivateAbility()
//{
// throw new System.NotImplementedException();
//}
//public EInputDirection? ScanDirection()
//{
// throw new System.NotImplementedException();
//}
}