VladimirPirozhenko 45b277e7d1 Initial commit
2022-08-07 07:31:16 +03:00

17 lines
445 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class GameSessionState : State<GameSession>
{
protected GameSessionStateMachine gameSessionSM;
public GameSessionState(GameSessionStateMachine gameSessionStateMachine)
{
gameSessionSM = gameSessionStateMachine;
//StateMachine = session.SessionStateMachine;
}
public override void Tick() { }
}