20 lines
556 B
C#
20 lines
556 B
C#
using UnityEngine;
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public abstract class PlayerState : State<Player>
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{
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protected PlayerStateMachine playerSM;
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protected PlayerData playerData;
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protected Transform playerTransform;
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//protected Vector3 HorizontalDeltaPosition;
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//protected float VerticalDeltaPosition;
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public PlayerState(PlayerStateMachine playerStateMachine)
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{
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playerSM = playerStateMachine;
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playerData = playerStateMachine.PlayerData;
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playerTransform = playerStateMachine.PlayerTransform;
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}
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public override void Tick()
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{}
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}
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