
New laser obstacle uses particle system, UI not yet implemented, but classess for ui was added
12 lines
480 B
C#
12 lines
480 B
C#
using System.Collections;
|
|
using UnityEngine;
|
|
|
|
[CreateAssetMenu(fileName = "PlayerData", menuName = "ScriptableObjects/Player")]
|
|
public class PlayerData : ScriptableObject
|
|
{
|
|
[field: SerializeField] public int InvincibilityTime { get; private set; }
|
|
[field: SerializeField] public float JumpHeight { get; private set; }
|
|
[field: SerializeField] public float LaneSwitchSpeed { get; private set; }
|
|
[field: SerializeField] public float Speed { get; private set; }
|
|
}
|