17 lines
374 B
C#
17 lines
374 B
C#
#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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public static class PoolPrefabCreator
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{
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private const string POOL_PREFAB_PATH = "Assets/Prefabs/Pools/";
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//[MenuItem("Tools/Prefab/CreatePoolPrefabFromSelected")]
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//private static void CreatePoolPrefab()
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//{
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//TODO: Make tool or inspector GUI to make pool out of IPoolable
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//}
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}
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#endif |